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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
EFThought“ More useful near the box than in a long sprint ”
“ Between the lines he can combine or finish the move himself. Keep him close to the dangerous area, receiving from midfield and following the attack into the box.
Long counterattacking carries and physical escapes expose his pace and strength limits. Advance through movement and short passes rather than asking him to transport the ball alone. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 175 | 178.3 | StandardP39 |
| PAC · Acceleration | 189 | 182.4 | GoodP56 |
| SHO · Attacking positioning | 208 | 189.6 | EliteP97 |
| SHO · Finishing | 188 | 172.5 | ExcellentP82 |
| SHO · Shot power | 193 | 178.8 | ExcellentP82 |
| SHO · Long shot | 175 | 184.6 | CautionP7 |
| SHO · Volleys | 156 | 168.2 | CautionP19 |
| SHO · Penalties | 129 | 128.5 | StandardP48 |
| PAS · Vision | 184 | 183.6 | GoodP65 |
| PAS · Crossing | 164 | 152.8 | ExcellentP84 |
| PAS · Short passing | 186 | 189.9 | StandardP37 |
| PAS · Long passing | 161 | 161.6 | StandardP53 |
| PAS · Curve | 179 | 173.1 | StandardP51 |
| PAS · Free kick | 138 | 136.5 | StandardP54 |
| DRI · Ball control | 201 | 194.5 | StandardP54 |
| DRI · Dribbling | 184 | 187.6 | StandardP46 |
| DRI · Agility | 178 | 181.6 | CautionP28 |
| DRI · Balance | 164 | 170.6 | CautionP17 |
| DRI · Reactions | 190 | 179.7 | GoodP70 |
| DEF · Defensive awareness | 111 | 119.6 | StandardP38 |
| DEF · Marking | 107 | 109 | StandardP48 |
| DEF · Standing tackle | 107 | 111.8 | StandardP40 |
| DEF · Sliding tackle | 74 | 81.4 | StandardP47 |
| DEF · Heading | 96 | 124.1 | CautionP7 |
| PHY · Strength | 126 | 131.4 | CautionP33 |
| PHY · Jumping | 102 | 124.4 | CautionP4 |
| PHY · Aggression | 127 | 128 | GoodP56 |
| PHY · Stamina | 73 | 79.3 | CautionP28 |
Rank Skill i
Shadow Striker helps Emil Forsberg finish more sharply, react to the ball faster, and get away quicker.
Strong fit for Shadow Striker, Emil Forsberg’s primary role6 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves the pace and precision of passes along the ground.
Improves the pace, bend and precision of crosses.
Analysis by Tactic AI
Tiki Taka Lv.1 — Supports the main role: Makes ground passes faster and more accurate; Level 2 also improves dinked passes. It leans on Short passing 186 and Vision 184
Whipped Cross Lv.1 — Situational benefit: Makes every type of cross faster, more accurate and more curved. It leans on Curve 179 and Vision 184
Tiki Taka and Whipped Cross work in different moments; Tiki Taka fits the main job better, the other is useful now and then.
Trait i
Seeks the ball as a passing hub, clarifying team connections but allowing opponents to reduce impact by denying nearby receivers.
Analysis by Tactic AI
Tiki Taka + Play Maker — Play Maker makes this player the hub, and Tiki Taka moves the ball on quickly before the press arrives.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · Converting chances 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Attacking actions 6.5/10 · Chance creation 5.7/10
Watch for Ball control and turning is a relative weak point 4.2/10 · Movement to receive is a relative weak point 5.5/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Tiki Taka — Counts in this mode, backed by the right attributes
Whipped Cross — Not used at this position; that is not a weakness
Trait — The card’s traits add to this mode
Stamina 73 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Chance creation 5.7/10 · Role movement 6.5/10
Watch for Ball control and turning is a relative weak point 4.2/10 · Movement to receive is a relative weak point 5.5/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Tiki Taka — Counts in this mode, backed by the right attributes
Whipped Cross — Not used at this position; that is not a weakness
Trait — The card’s traits add to this mode
Stamina 73 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Emil Forsberg is a shadow striker who arrives in the box like a second forward.
Strengths and evidence
- Runs in behind: Attacking positioning 208 and Acceleration 189 let Forsberg go off the defender's shoulder first and take the through ball in stride.
- Finishes in the box: Finishing 188 and Reactions 190 make Forsberg a reliable end point: arrive on time and finish in one or two touches.
Wait for the passer to face forward before Forsberg sets off, to stay onside.
Limitations and impact
Against a deep block there is little space for Forsberg to run into; short combinations are needed.
Pair with a one-touch passer and a return option when the lane closes.
Verdict against alternatives
The comparison is Iniesta 120, the highest-scoring different player at CAM with the same OVR.
Forsberg is stronger in attacking positioning and finishing (Attacking positioning 208 vs 168, Finishing 188 vs 170).
Iniesta is stronger in long shots and receiving and controlling the ball (Long shot 175 vs 190, Ball control 201 vs 214).
Pick Forsberg when the team needs someone who runs in behind and finishes in the box; pick Iniesta when long shots matters more.
When the ball arrives in a shooting area with little time, arrives on time and finishes in one or two touches
Feed the shooting areas often and let teammates drag markers away
When receiving back to goal or under immediate contact, ball control and strength both trail; constant contact will cost possession
Receive facing play or move it on first time
Attacking/defensive Work Rate Med/Low and Stamina 73. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CDM 2 · CAM 1 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CM 2 · CAM 1 · LW/RW 2 — Without a holding slot, share recovery duties with central midfield rather than sending every player forward.
CB 2 · CDM 1 · CM 2 · CAM 1 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 1 · CAM 1 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CM 3 · CAM 1 — Without a holding slot, share recovery duties with central midfield rather than sending every player forward.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม





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