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ค้นหานักเตะเพื่อวิเคราะห์
ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
SCThought“ Marking and aerial work come before quick turns ”
“ Marking and heading suit a centre-back assigned to the target in the box, rather than one expected to dribble out of pressure. Let his partner handle more of the distribution.
Agility and dribbling are limited. Wide spaces invite direction changes that are less comfortable for him, so avoid leaving him alone behind an aggressive high line. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 179 | 172.8 | StandardP54 |
| PAC · Acceleration | 171 | 167.6 | StandardP49 |
| SHO · Attacking positioning | 114 | 127.2 | CautionP8 |
| SHO · Finishing | 80 | 102.5 | CautionP11 |
| SHO · Shot power | 118 | 132.4 | CautionP15 |
| SHO · Long shot | 88 | 110.8 | CautionP16 |
| SHO · Volleys | 73 | 88 | CautionP17 |
| SHO · Penalties | 80 | 91.4 | StandardP37 |
| PAS · Vision | 122 | 136 | CautionP21 |
| PAS · Crossing | 107 | 115.3 | CautionP31 |
| PAS · Short passing | 143 | 151.4 | CautionP21 |
| PAS · Long passing | 141 | 150.9 | CautionP27 |
| PAS · Curve | 106 | 119 | CautionP24 |
| PAS · Free kick | 100 | 105.3 | StandardP49 |
| DRI · Ball control | 156 | 167.6 | CautionP6 |
| DRI · Dribbling | 116 | 134.1 | CautionP7 |
| DRI · Agility | 137 | 148.1 | CautionP12 |
| DRI · Balance | 154 | 155.9 | StandardP38 |
| DRI · Reactions | 166 | 162.9 | GoodP67 |
| DEF · Defensive awareness | 182 | 195.7 | CautionP7 |
| DEF · Marking | 208 | 202 | ExcellentP75 |
| DEF · Standing tackle | 201 | 205.3 | CautionP29 |
| DEF · Sliding tackle | 204 | 196.6 | GoodP65 |
| DEF · Heading | 204 | 193.3 | ExcellentP79 |
| PHY · Strength | 204 | 193 | ExcellentP77 |
| PHY · Jumping | 201 | 192.5 | GoodP70 |
| PHY · Aggression | 160 | 166.4 | CautionP30 |
| PHY · Stamina | 76 | 77.8 | StandardP53 |
Rank Skill i
Defender helps Sol Campbell win the ball back more reliably, hold up better in physical duels, and win more aerial duels.
Strong fit for Stopper, Sol Campbell’s primary role4 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves strength when contesting physical duels.
Analysis by Tactic AI
Bruiser Lv.1 — Core role advantage: Raises strength during physical battles. It leans on Strength 204 and Reactions 166
Trait i
Favours committed tackles that can stop emergencies, but a miss delays recovery and exposes the vacated zone.
Raises headed threat in open play and set pieces, demanding stronger marking or earlier prevention of the cross.
Analysis by Tactic AI
Bruiser + Dives Into Tackles — Bruiser wins the shoulder battle first and Dives Into Tackles lunges if that fails; a missed lunge leaves space behind.
MODE ANALYSIS
Strengths AI-controlled chance prevention 10.0/10 · Aerial duels 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Role movement 6.4/10
Watch for Stopping attackers on the ground is a relative weak point 4.1/10 · Covering space at speed is a relative weak point 4.0/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Bruiser — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 76 is enough for the running this role needs
Strengths Role movement 6.3/10
Watch for Stopping attackers on the ground is a relative weak point 4.1/10 · Covering space at speed is a relative weak point 4.0/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Bruiser — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 76 is enough for the running this role needs
Overall analysis
Sol Campbell can play as Stopper, but the attributes this job needs do not stand out together; treat it as a backup option rather than the main plan.
Strengths and evidence
- Owns the air: Heading 204 and Jumping 201 mean Campbell gets there first on most crosses and set pieces. Height (188 cm) counts in aerial duels together with Jumping.
Let Campbell attack the delivery while a teammate collects the knock-down.
Limitations and impact
Defensive awareness 182 trails other cards at this position. Keep someone covering the space behind every time Campbell steps out.
The best partner is a quick reader of play: Campbell takes the hit and the partner mops up.
Verdict against alternatives
The comparison is Vincent Kompany 120, the highest-scoring different player at CB with the same OVR.
Campbell is stronger in physical duels and heading (Strength 204 vs 191, Heading 204 vs 192).
Kompany is stronger in contesting the ball and defensive positioning (Aggression 160 vs 196, Defensive awareness 182 vs 213).
For this role, Kompany or another specialist is the safer pick.
When a cross or long ball has to be contested, jumping gets there, Strength wins the position, and Heading sends the ball where it should go
Attack the first ball and have a teammate ready for the knock-down
When a forward drops to receive or tries to turn, marking and tackling trail; forwards who turn on them will cause trouble
Have a midfielder block the pass into the forward and keep cover behind
When opponents press the receiver and close the first pass, receiving and passing both trail; with one outlet under pressure, the ball will be lost
Let a better passer take the first ball, or always keep a return pass
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CDM 2 · CAM 3 — Two holding-midfield slots allow screening duties to be shared; keep a defender covering behind the challenge. With no dedicated wide attacker, full-back advances require cover on the outside.
CB 2 · CDM 2 · CAM 1 · LM/RM 2 — Two holding-midfield slots allow screening duties to be shared; keep a defender covering behind the challenge. Wide midfielders offer outside outlets when available.
CB 2 · CM 2 · CAM 1 · LW/RW 2 — There is an attacking midfielder but no dedicated holding slot; assign a central midfielder to screen before asking the defender to step forward.
CB 2 · CM 3 · LW/RW 2 — The central midfield line has no dedicated holding slot; keep one midfielder behind the ball so the defender is not left handling transitions alone.
CB 2 · CDM 1 · CM 2 · LW/RW 2 — The single holding midfielder is the central screen; if pulled wide, keep the centre-back covering the gap rather than stepping out together.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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