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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
DSThought“ Sturridge is there to finish and little else: run into the gap, then shoot. ”
“ He is quick into the gaps behind the defence, always in position, and finishes inside the box in every form, from tap-ins to volleys to hard drives. His first touch is tidy and he can hold up the ball a little.
There are no traits and no creative work, and he is no carrier. His stamina is the lowest among this round's new cards, which points to a late substitute or a possession team that makes runs for him. Expect zero defending. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 209 | 196.5 | ExcellentP77 |
| PAC · Acceleration | 205 | 195.6 | GoodP65 |
| SHO · Attacking positioning | 196 | 181.2 | ExcellentP83 |
| SHO · Finishing | 206 | 205.7 | StandardP48 |
| SHO · Shot power | 207 | 196.4 | ExcellentP86 |
| SHO · Long shot | 156 | 165.6 | CautionP14 |
| SHO · Volleys | 186 | 177 | GoodP71 |
| SHO · Penalties | 119 | 137 | CautionP10 |
| PAS · Vision | 141 | 150.7 | CautionP24 |
| PAS · Crossing | 118 | 128.5 | CautionP30 |
| PAS · Short passing | 146 | 155.8 | CautionP27 |
| PAS · Long passing | 133 | 142.5 | CautionP27 |
| PAS · Curve | 151 | 150.3 | StandardP44 |
| PAS · Free kick | 123 | 127 | StandardP41 |
| DRI · Ball control | 181 | 186.9 | CautionP30 |
| DRI · Dribbling | 179 | 171.8 | GoodP68 |
| DRI · Agility | 165 | 169.9 | StandardP42 |
| DRI · Balance | 154 | 160.7 | CautionP21 |
| DRI · Reactions | 151 | 164.9 | CautionP14 |
| DEF · Defensive awareness | 73 | 78.9 | CautionP34 |
| DEF · Marking | 65 | 68.5 | CautionP31 |
| DEF · Standing tackle | 100 | 98.9 | GoodP59 |
| DEF · Sliding tackle | 71 | 70.7 | StandardP40 |
| DEF · Heading | 161 | 182.7 | CautionP8 |
| PHY · Strength | 196 | 182.2 | ExcellentP79 |
| PHY · Jumping | 171 | 178.3 | CautionP25 |
| PHY · Aggression | 137 | 149.4 | CautionP19 |
| PHY · Stamina | 71 | 80.5 | CautionP1 |
Rank Skill i
Advance Forward helps Daniel Sturridge get away quicker, finish more sharply, and stay calmer on the ball under pressure.
Strong fit for Channel Runner, Daniel Sturridge’s primary role5 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves acceleration while sprinting with the ball.
Improves pace and placement of normal shots at close and medium distance.
Analysis by Tactic AI
Rapid Lv.1 — Core role advantage: Accelerates faster while sprint dribbling; Level 2 also improves knock-ons and ball control. It leans on Acceleration 205 and Sprint speed 209
Clinical Finisher Lv.1 — Core role advantage: Raises the accuracy and speed of regular mid-to-close-range shots. It leans on Finishing 206 and Shot power 207
Rapid and Clinical Finisher both help chance creation and off-ball movement, so this strength shows up in more than one way.
Trait i
No Trait is listed for this card.
MODE ANALYSIS
Strengths Converting chances 10.0/10 · Covering space 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Role movement 9.7/10 · Covering space at speed 6.3/10
Watch for Ball control and turning is a relative weak point 2.7/10 · Finishing is a relative weak point 4.8/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Rapid — Counts in this mode, backed by the right attributes
Clinical Finisher — Counts in this mode, backed by the right attributes
Trait — No Trait
Stamina 71 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Role movement 9.2/10 · Covering space at speed 6.3/10
Watch for Ball control and turning is a relative weak point 2.7/10 · Finishing is a relative weak point 4.8/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Rapid — Counts in this mode, backed by the right attributes
Clinical Finisher — Counts in this mode, backed by the right attributes
Trait — No Trait
Stamina 71 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Daniel Sturridge is a channel runner who chases balls in behind.
Strengths and evidence
- Runs in behind: Attacking positioning 196 and Acceleration 205 let Sturridge go off the defender's shoulder first and take the through ball in stride.
Wait for the passer to face forward before Sturridge sets off, to stay onside. High/Low Work Rate keeps Sturridge high up the pitch, ready for the next attack.
Limitations and impact
Reactions 151 trails other cards at this position. Have Sturridge leave some distance, because late deflections close by are hard to react to.
Stamina 71 is on the low side, and fatigue lowers both acceleration and top speed, so expect Sturridge to slow down late in the game.
Pair with a one-touch passer and a return option when the lane closes.
Verdict against alternatives
The comparison is Mario Kempes 120, the highest-scoring different player at ST with the same OVR.
Kempes is stronger in reactions to the ball (Reactions 151 vs 173).
Pick Sturridge when the team needs someone who runs in behind; Kempes is the sharper option if reactions to the ball is the priority.
Sprint speed 209 is higher than most cards at this position, so recovery over distance can be trusted to them
Use the top speed to cover ground, starting from the right position
Attacking positioning 196 is higher than most cards at this position, so attacking positioning can be trusted to them
Can be a main duty
When a cross or long ball has to be contested, heading, jumping and strength all trail; should not be the main target for crosses
Let a stronger header attack the cross and pick up the second ball
When receiving back to goal or under immediate contact, ball control and strength both trail; constant contact will cost possession
Receive facing play or move it on first time
Attacking/defensive Work Rate High/Low and Stamina 71. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CDM 2 · CAM 3 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · CAM 1 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CM 2 · CAM 1 · LW/RW 2 — Without a holding slot, share recovery duties with central midfield rather than sending every player forward.
CB 2 · CM 3 · LW/RW 2 — Without a holding slot, share recovery duties with central midfield rather than sending every player forward.
CB 2 · CDM 1 · CM 2 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม





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