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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
DBThought“ Park him on the right of midfield and let him deliver all match; leave the chasing to others. ”
“ Beckham's delivery is the real thing: curve, crosses, free kicks and long balls are all top class. He likes to cross early before the defence sets, every free kick near the box is a chance, and space outside the area invites a long shot. Central or right midfield use the same tools.
Defending is the clear weak side, from sliding tackles to marking to reading danger, so never make him the ball-chaser. His pace is only adequate at this level. Pair him with a physical holder and let him stay on the ball. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 194 | 175.3 | EliteP98 |
| PAC · Acceleration | 191 | 177.2 | ExcellentP86 |
| SHO · Attacking positioning | 156 | 141.9 | EliteP90 |
| SHO · Finishing | 162 | 146.3 | EliteP93 |
| SHO · Shot power | 178 | 163.8 | EliteP96 |
| SHO · Long shot | 190 | 178.3 | EliteP94 |
| SHO · Volleys | 158 | 140.4 | ExcellentP89 |
| SHO · Penalties | 146 | 120 | EliteP95 |
| PAS · Vision | 211 | 187.6 | EliteP93 |
| PAS · Crossing | 177 | 157.7 | EliteP95 |
| PAS · Short passing | 209 | 203.8 | GoodP74 |
| PAS · Long passing | 192 | 191.4 | StandardP54 |
| PAS · Curve | 198 | 151.8 | EliteP100 |
| PAS · Free kick | 170 | 132.9 | EliteP100 |
| DRI · Ball control | 208 | 196.7 | ExcellentP80 |
| DRI · Dribbling | 206 | 183.9 | EliteP95 |
| DRI · Agility | 188 | 162.5 | EliteP95 |
| DRI · Balance | 171 | 173.7 | StandardP45 |
| DRI · Reactions | 173 | 167.9 | ExcellentP76 |
| DEF · Defensive awareness | 169 | 183.2 | CautionP20 |
| DEF · Marking | 152 | 148.4 | GoodP65 |
| DEF · Standing tackle | 172 | 179.5 | StandardP38 |
| DEF · Sliding tackle | 126 | 130.5 | CautionP29 |
| DEF · Heading | 140 | 122.9 | ExcellentP84 |
| PHY · Strength | 158 | 156.2 | GoodP56 |
| PHY · Jumping | 135 | 121.6 | ExcellentP79 |
| PHY · Aggression | 142 | 140.8 | StandardP52 |
| PHY · Stamina | 90 | 84.6 | GoodP73 |
Rank Skill i
Half Winger helps David Beckham get away quicker, stay calmer on the ball under pressure, and pass more accurately.
Limited fit for Late Box Runner, David Beckham’s primary role2 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves free-kick accuracy and shot speed. · Further improves accuracy and shot speed, adds more curve to long-range free kicks, and displays a red aiming target after your swipe.
Improves driven-pass pace and precision without making reception harder.
Analysis by Tactic AI
Dead Ball Lv.2 — Core role advantage: Improves accuracy and shot speed on free kicks. It leans on Free kick 170 and Shot power 178
Bullet Pass Lv.1 — Core role advantage: Raises pass speed and accuracy without making the receiver’s first touch harder. It leans on Short passing 209 and Long passing 192
Dead Ball and Bullet Pass both help chance creation, so this strength shows up in more than one way.
Trait i
Crosses before the byline, attacking the gap between centre-back and full-back before marking is fully set.
Favours curled finishes when the angle appears, making defenders protect the inside lane and far post.
Favours switches and line-breaking passes, punishing one-sided pressure and forcing the defence to widen.
Threatens from distance, drawing a blocker out and opening space behind the midfield line.
Seeks the ball as a passing hub, clarifying team connections but allowing opponents to reduce impact by denying nearby receivers.
Analysis by Tactic AI
Bullet Pass + Long Passer — Long Passer looks for switches and passes over the line, and Bullet Pass gets them there before the defence can shift.
Long Passer + Play Maker — Play Maker draws the ball to this player, and when opponents swarm that spot, Long Passer switches play away from the press.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · AI-controlled chance prevention 9.2/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Passing 8.4/10 · Ball control and turning 7.9/10
Watch for Attacking actions is a relative weak point 0.0/10 · Defensive support is a relative weak point 4.9/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Dead Ball — Not used at this position; that is not a weakness
Bullet Pass — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 90 is enough for the running this role needs
Strengths Passing 8.4/10 · Ball control and turning 7.9/10
Watch for Defensive support is a relative weak point 4.9/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Dead Ball — Not used at this position; that is not a weakness
Bullet Pass — Not counted in Manager (counted in H2H)
Trait — The card’s traits add to this mode
Stamina 90 is enough for the running this role needs
Overall analysis
David Beckham is a late runner who adds goals from midfield.
Strengths and evidence
- Runs in behind: Attacking positioning 156 and Acceleration 191 let Beckham go off the defender's shoulder first and take the through ball in stride. Stamina 90 keeps that pace available late on, since fatigue lowers acceleration and top speed.
- Finishes in the box: Finishing 162 and Reactions 173 make Beckham a reliable end point: arrive on time and finish in one or two touches.
Wait for the passer to face forward before Beckham sets off, to stay onside. High/High Work Rate means Beckham gets up and down all game, which costs energy.
Limitations and impact
Against a deep block there is little space for Beckham to run into; short combinations are needed.
Pair with a one-touch passer and a return option when the lane closes.
Verdict against alternatives
The comparison is Iniesta 122, the highest-scoring different player at CM with the same OVR.
Iniesta is stronger in attacking positioning and finishing (Attacking positioning 156 vs 170, Finishing 162 vs 174).
Pick Beckham when the team needs someone who runs in behind and finishes in the box; Iniesta is the sharper option if attacking positioning is the priority.
When a defender closes in and a gap opens to change direction, quick feet, sharp turns and the burst to get away from the challenge
Receive with room to turn or a one-two option; do not dribble into a crowd
When opponents press the receiver and close the first pass, a clean first touch and quick sight of the next pass take the team out of the press
Give at least two passing angles
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
Several runners ahead give Beckham passing options. Wide players on both flanks receive Beckham's Long Passer switches.
Several runners ahead give Beckham passing options. Wide players on both flanks receive Beckham's Long Passer switches.
Several runners ahead give Beckham passing options. Wide players on both flanks receive Beckham's Long Passer switches.
Several runners ahead give Beckham passing options. Wide players on both flanks receive Beckham's Long Passer switches.
Several runners ahead give Beckham passing options. Wide players on both flanks receive Beckham's Long Passer switches.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
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03 · TEAM TO FORMATION
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ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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