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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
FHThought“ Hierro has the strength and heading for box defending; a high line exposes his recovery work. ”
“ Keep him close enough to goal to meet strikers and high deliveries. His physical and aerial qualities help him compete for space in the box.
Do not step far out when a through ball is being prepared. Turning and pace are not his selling points, so leave room to retreat. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 188 | 172.8 | ExcellentP86 |
| PAC · Acceleration | 183 | 167.6 | ExcellentP85 |
| SHO · Attacking positioning | 136 | 127.2 | ExcellentP83 |
| SHO · Finishing | 128 | 102.5 | EliteP93 |
| SHO · Shot power | 154 | 132.4 | EliteP92 |
| SHO · Long shot | 148 | 110.8 | EliteP93 |
| SHO · Volleys | 127 | 88 | EliteP97 |
| SHO · Penalties | 128 | 91.4 | EliteP94 |
| PAS · Vision | 150 | 136 | ExcellentP81 |
| PAS · Crossing | 127 | 115.3 | ExcellentP77 |
| PAS · Short passing | 153 | 151.4 | GoodP71 |
| PAS · Long passing | 168 | 150.9 | ExcellentP87 |
| PAS · Curve | 134 | 119 | ExcellentP83 |
| PAS · Free kick | 139 | 105.3 | EliteP95 |
| DRI · Ball control | 174 | 167.6 | ExcellentP75 |
| DRI · Dribbling | 137 | 134.1 | GoodP63 |
| DRI · Agility | 158 | 148.1 | ExcellentP81 |
| DRI · Balance | 170 | 155.9 | EliteP98 |
| DRI · Reactions | 166 | 162.9 | GoodP67 |
| DEF · Defensive awareness | 194 | 195.7 | StandardP49 |
| DEF · Marking | 216 | 202 | EliteP94 |
| DEF · Standing tackle | 217 | 205.3 | EliteP96 |
| DEF · Sliding tackle | 214 | 196.6 | EliteP92 |
| DEF · Heading | 216 | 193.3 | EliteP100 |
| PHY · Strength | 212 | 193 | EliteP97 |
| PHY · Jumping | 212 | 192.5 | EliteP100 |
| PHY · Aggression | 172 | 166.4 | ExcellentP79 |
| PHY · Stamina | 81 | 77.8 | ExcellentP75 |
Rank Skill i
Defender helps Fernando Hierro win the ball back more reliably, hold up better in physical duels, and win more aerial duels.
Strong fit for Stopper, Fernando Hierro’s primary role4 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves strength when contesting physical duels. · Provides a stronger improvement in those duels.
Improves driven-pass pace and precision without making reception harder.
Analysis by Tactic AI
Bruiser Lv.2 — Core role advantage: Raises strength during physical battles. It leans on Strength 212 and Aggression 172
Bullet Pass Lv.1 — Supports the main role: Raises pass speed and accuracy without making the receiver’s first touch harder. It leans on Long passing 168 and Reactions 166
Bruiser and Bullet Pass both help ball progression and playing within the team shape, so this strength shows up in more than one way.
Trait i
Favours committed tackles that can stop emergencies, but a miss delays recovery and exposes the vacated zone.
Favours switches and line-breaking passes, punishing one-sided pressure and forcing the defence to widen.
Raises headed threat in open play and set pieces, demanding stronger marking or earlier prevention of the cross.
Analysis by Tactic AI
Bruiser + Dives Into Tackles — Bruiser wins the shoulder battle first and Dives Into Tackles lunges if that fails; a missed lunge leaves space behind.
Bullet Pass + Long Passer — Long Passer looks for switches and passes over the line, and Bullet Pass gets them there before the defence can shift.
MODE ANALYSIS
Strengths AI-controlled chance prevention 10.0/10 · Aerial duels 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Stopping attackers on the ground 8.8/10 · Covering space at speed 8.5/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Bruiser — Counts in this mode, backed by the right attributes
Bullet Pass — Not used at this position; that is not a weakness
Trait — The card’s traits add to this mode
Stamina 81 is enough for the running this role needs
Strengths Stopping attackers on the ground 8.8/10 · Role movement 9.2/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Bruiser — Counts in this mode, backed by the right attributes
Bullet Pass — Not used at this position; that is not a weakness
Trait — The card’s traits add to this mode
Stamina 81 is enough for the running this role needs
Overall analysis
Fernando Hierro is a front-foot stopper who meets the striker first, handy against target men.
Strengths and evidence
- Wins the physical battle: Strength 212 and Aggression 172 let Fernando Hierro lean into hold-up players without losing balance, so shoulder duels tend to end with our ball. Bruiser Lv.2 adds weight to those shoulder challenges on top of Strength.
- Owns the air: Heading 216 and Jumping 212 mean Fernando Hierro gets there first on most crosses and set pieces.
Send Fernando Hierro to take the first duel with a target forward while a teammate watches the runner behind.
Limitations and impact
Defensive awareness 194 trails other cards at this position. Keep someone covering the space behind every time Fernando Hierro steps out.
The best partner is a quick reader of play: Fernando Hierro takes the hit and the partner mops up.
Verdict against alternatives
The comparison is Vincent Kompany 122, the highest-scoring different player at CB with the same OVR.
Fernando Hierro is stronger in physical duels and heading (Strength 212 vs 193, Heading 216 vs 194).
Kompany is stronger in contesting the ball and defensive positioning (Aggression 172 vs 200, Defensive awareness 194 vs 216).
Pick Fernando Hierro when the team needs someone who wins the physical battle and owns the air; pick Kompany when defensive positioning matters more.
When a cross or long ball has to be contested, jumping gets there, Strength wins the position, and Heading sends the ball where it should go
Attack the first ball and have a teammate ready for the knock-down
When opponents press the receiver and close the first pass, a clean first touch and quick sight of the next pass take the team out of the press
Give at least two passing angles
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
Fernando Hierro has the pace to sweep behind a back four. Wide players on both flanks receive Fernando Hierro's Long Passer switches.
Fernando Hierro has the pace to sweep behind a back four. Wide players on both flanks receive Fernando Hierro's Long Passer switches.
Fernando Hierro has the pace to sweep behind a back four. Wide players on both flanks receive Fernando Hierro's Long Passer switches.
Fernando Hierro has the pace to sweep behind a back four. Wide players on both flanks receive Fernando Hierro's Long Passer switches.
Fernando Hierro has the pace to sweep behind a back four. Wide players on both flanks receive Fernando Hierro's Long Passer switches.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม





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