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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
ABThought“ Barzagli can contest a target man, but turning to chase a through ball is not his game. ”
“ Strength and tackling suit meeting a striker around the box. Close the route and challenge when the touch gets away.
Do not empty the back line to press high. Pace and agility are limited, and repeated chases also put a demand on his stamina. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 183 | 172.8 | GoodP66 |
| PAC · Acceleration | 180 | 167.6 | ExcellentP77 |
| SHO · Attacking positioning | 129 | 127.2 | StandardP51 |
| SHO · Finishing | 109 | 102.5 | GoodP70 |
| SHO · Shot power | 129 | 132.4 | StandardP44 |
| SHO · Long shot | 113 | 110.8 | GoodP60 |
| SHO · Volleys | 90 | 88 | GoodP61 |
| SHO · Penalties | 98 | 91.4 | GoodP68 |
| PAS · Vision | 125 | 136 | CautionP28 |
| PAS · Crossing | 101 | 115.3 | CautionP16 |
| PAS · Short passing | 145 | 151.4 | CautionP32 |
| PAS · Long passing | 136 | 150.9 | CautionP14 |
| PAS · Curve | 104 | 119 | CautionP17 |
| PAS · Free kick | 80 | 105.3 | CautionP4 |
| DRI · Ball control | 164 | 167.6 | CautionP34 |
| DRI · Dribbling | 127 | 134.1 | StandardP38 |
| DRI · Agility | 148 | 148.1 | StandardP46 |
| DRI · Balance | 161 | 155.9 | ExcellentP77 |
| DRI · Reactions | 162 | 162.9 | StandardP54 |
| DEF · Defensive awareness | 191 | 195.7 | StandardP38 |
| DEF · Marking | 213 | 202 | ExcellentP88 |
| DEF · Standing tackle | 212 | 205.3 | ExcellentP77 |
| DEF · Sliding tackle | 212 | 196.6 | ExcellentP87 |
| DEF · Heading | 210 | 193.3 | EliteP92 |
| PHY · Strength | 206 | 193 | ExcellentP81 |
| PHY · Jumping | 210 | 192.5 | EliteP96 |
| PHY · Aggression | 165 | 166.4 | GoodP57 |
| PHY · Stamina | 72 | 77.8 | CautionP16 |
Rank Skill i
Defender helps Andrea Barzagli win the ball back more reliably, get away quicker, and hold up better in physical duels.
Partial fit for Cover CB Ready to Step Out, Andrea Barzagli’s primary role6 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Extends and speeds up standing tackles, helping retain the ball at the feet. · Strengthens those effects and makes opponent stumbles or falls more likely.
Analysis by Tactic AI
Anticipate Lv.2 — Core role advantage: Improves standing-tackle range, speed and the chance of stopping the ball at the tackler’s feet. It leans on Standing tackle 212 and Defensive awareness 191. It supports standing-tackle execution and recovery of possession, but the defender must still reach tackling range
Trait i
Favours committed tackles that can stop emergencies, but a miss delays recovery and exposes the vacated zone.
Enables difficult clearances when a normal body shape is unavailable, removing danger before a clean setup is possible.
Analysis by Tactic AI
Dives Into Tackles + Acrobatic Clearance — Dives Into Tackles and Acrobatic Clearance are both rescue acts for when the player is caught out; useful, but needing them often means the positioning is off.
Anticipate + Dives Into Tackles — Anticipate's standing tackle comes first; if that is a beat late, Dives Into Tackles is the last resort, though a missed lunge is slow to recover from.
MODE ANALYSIS
Strengths AI-controlled chance prevention 10.0/10 · Aerial duels 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Stopping attackers on the ground 7.4/10 · Role movement 8.0/10
Watch for Repeatable execution is a relative weak point 4.8/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Anticipate — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 72 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Stopping attackers on the ground 7.4/10 · Role movement 8.2/10
Watch for Repeatable execution is a relative weak point 4.8/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Anticipate — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 72 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Andrea Barzagli can play as Cover CB Ready to Step Out, but the attributes this job needs do not stand out together; treat it as a backup option rather than the main plan.
Strengths and evidence
- Wins the physical battle: Strength 206 and Aggression 165 let Barzagli lean into hold-up players without losing balance, so shoulder duels tend to end with our ball.
Send Barzagli to take the first duel with a target forward while a teammate watches the runner behind. Low/High Work Rate keeps Barzagli behind the ball almost all the time without any extra instruction.
Limitations and impact
Defensive awareness 191 trails other cards at this position. Keep someone covering the space behind every time Barzagli steps out.
Barzagli needs cover behind and a midfielder screening the pass, to commit to the duel.
Verdict against alternatives
The comparison is Marcel Desailly 121, the highest-scoring different player at CB with the same OVR.
Desailly is stronger in reactions to the ball and recovery over distance (Reactions 162 vs 171, Sprint speed 183 vs 192).
For this role, Desailly or another specialist is the safer pick.
When a cross or long ball has to be contested, jumping gets there, Strength wins the position, and Heading sends the ball where it should go
Attack the first ball and have a teammate ready for the knock-down
When opponents press the receiver and close the first pass, receiving and passing both trail; with one outlet under pressure, the ball will be lost
Let a better passer take the first ball, or always keep a return pass
Attacking/defensive Work Rate Low/High and Stamina 72. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CDM 2 · CAM 3 — Two holding-midfield slots allow screening duties to be shared; keep a defender covering behind the challenge. With no dedicated wide attacker, full-back advances require cover on the outside.
CB 2 · CDM 2 · CAM 1 · LM/RM 2 — Two holding-midfield slots allow screening duties to be shared; keep a defender covering behind the challenge. Wide midfielders offer outside outlets when available.
CB 2 · CM 2 · CAM 1 · LW/RW 2 — There is an attacking midfielder but no dedicated holding slot; assign a central midfielder to screen before asking the defender to step forward.
CB 2 · CM 3 · LW/RW 2 — The central midfield line has no dedicated holding slot; keep one midfielder behind the ball so the defender is not left handling transitions alone.
CB 2 · CDM 1 · CM 2 · LW/RW 2 — The single holding midfielder is the central screen; if pulled wide, keep the centre-back covering the gap rather than stepping out together.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
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03 · TEAM TO FORMATION
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ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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