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ค้นหานักเตะเพื่อวิเคราะห์
ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
APThought“ Pirlo's long passing is the attraction; escaping a press or chasing back is not. ”
“ Receive from defence and switch to a winger or release a runner. Pick the route before the ball arrives so the pass needs few touches.
Once a midfielder gets tight, strength and speed provide little escape. Keep a teammate available for a return or quick combination. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 184 | 175.3 | GoodP62 |
| PAC · Acceleration | 186 | 177.2 | GoodP65 |
| SHO · Attacking positioning | 135 | 141.9 | CautionP24 |
| SHO · Finishing | 136 | 146.3 | CautionP20 |
| SHO · Shot power | 164 | 163.8 | StandardP45 |
| SHO · Long shot | 182 | 178.3 | GoodP68 |
| SHO · Volleys | 133 | 140.4 | CautionP34 |
| SHO · Penalties | 142 | 120 | EliteP90 |
| PAS · Vision | 214 | 187.6 | EliteP98 |
| PAS · Crossing | 166 | 157.7 | GoodP66 |
| PAS · Short passing | 215 | 203.8 | EliteP96 |
| PAS · Long passing | 219 | 191.4 | EliteP100 |
| PAS · Curve | 158 | 151.8 | GoodP66 |
| PAS · Free kick | 155 | 132.9 | EliteP94 |
| DRI · Ball control | 209 | 196.7 | ExcellentP85 |
| DRI · Dribbling | 184 | 183.9 | GoodP67 |
| DRI · Agility | 186 | 162.5 | EliteP93 |
| DRI · Balance | 164 | 173.7 | CautionP18 |
| DRI · Reactions | 171 | 167.9 | GoodP67 |
| DEF · Defensive awareness | 201 | 183.2 | ExcellentP82 |
| DEF · Marking | 156 | 148.4 | ExcellentP81 |
| DEF · Standing tackle | 179 | 179.5 | GoodP57 |
| DEF · Sliding tackle | 141 | 130.5 | ExcellentP80 |
| DEF · Heading | 134 | 122.9 | GoodP70 |
| PHY · Strength | 149 | 156.2 | StandardP43 |
| PHY · Jumping | 128 | 121.6 | GoodP66 |
| PHY · Aggression | 137 | 140.8 | StandardP36 |
| PHY · Stamina | 84 | 84.6 | StandardP41 |
Rank Skill i
Deep Lying Playmaker helps Andrea Pirlo pass more accurately, stay calmer on the ball under pressure, and get away quicker.
Strong fit for Tempo Controller, Andrea Pirlo’s primary role4 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
จ่ายบอลเรียดได้เร็วและแม่นขึ้น
จ่ายบอลพุ่งได้เร็วและแม่นขึ้น โดยไม่ทำให้ผู้รับจับบอลยากขึ้น
Analysis by Tactic AI
Tiki Taka Lv.1 — Core role advantage: Makes ground passes faster and more accurate; Level 2 also improves dinked passes. It leans on Short passing 215 and Vision 214
Bullet Pass Lv.1 — Core role advantage: Raises pass speed and accuracy without making the receiver’s first touch harder. It leans on Short passing 215 and Long passing 219
Tiki Taka sustains short circulation while Bullet Pass accelerates the line-break or switch, combining press resistance with penetration.
Trait i
Encourages inventive solutions under pressure, adding unpredictability but increasing turnover risk without second-ball cover.
Favours switches and line-breaking passes, punishing one-sided pressure and forcing the defence to widen.
Threatens from distance, drawing a blocker out and opening space behind the midfield line.
Seeks the ball as a passing hub, clarifying team connections but allowing opponents to reduce impact by denying nearby receivers.
Analysis by Tactic AI
Tiki Taka + Bullet Pass + Long Passer — Tiki Taka keeps the short game ticking, Bullet Pass fires it through the lines and Long Passer switches away from the press: every passing range is covered.
Long Passer + Play Maker — Play Maker draws the ball to this player, and when opponents swarm that spot, Long Passer switches play away from the press.
Tiki Taka + Play Maker — Play Maker makes this player the hub, and Tiki Taka moves the ball on quickly before the press arrives.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · AI-controlled chance prevention 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Passing 9.3/10 · Ball control and turning 6.9/10
Watch for Attacking actions is a relative weak point 0.0/10 · Movement to receive is a relative weak point 4.8/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Tiki Taka — Counts in this mode, backed by the right attributes
Bullet Pass — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 84 is enough for the running this role needs
Strengths Passing 9.3/10 · Ball control and turning 6.9/10
Watch for Movement to receive is a relative weak point 4.8/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Tiki Taka — Counts in this mode, backed by the right attributes
Bullet Pass — Not counted in Manager (counted in H2H)
Trait — The card’s traits add to this mode
Stamina 84 is enough for the running this role needs
Overall analysis
Andrea Pirlo is a tempo-setter who keeps the ball moving.
Strengths and evidence
- Receives and moves it on: Pirlo never has to hoof it — Short passing 215 and Ball control 209 give a clean first touch and a quick pass to the free man. Tiki Taka Lv.1 makes those ground passes quicker and more accurate, and the Long Passer trait adds switches to the far side.
Give Pirlo one short option and one runner beyond the press, so both the safe and the forward pass are on.
Limitations and impact
If teammates hide behind markers, Pirlo is left with only the backward pass and the quality goes to waste.
Fits a side that passes in triangles, with cover behind Pirlo and runners to find.
Verdict against alternatives
The comparison is Jude Bellingham 121, the highest-scoring different player at CM with the same OVR.
Pirlo is stronger in long passing and finding passing lanes (Long passing 219 vs 186, Vision 214 vs 186).
Bellingham is stronger in recovering balance and reactions to the ball (Balance 164 vs 192, Reactions 171 vs 179).
Pick Pirlo when the team needs someone who receives and moves it on; pick Bellingham when recovering balance matters more.
When opponents press the receiver and close the first pass, a clean first touch and quick sight of the next pass take the team out of the press
Give at least two passing angles
When a defender closes in and a gap opens to change direction, quick feet, sharp turns and the burst to get away from the challenge
Receive with room to turn or a one-two option; do not dribble into a crowd
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
Several runners ahead give Pirlo passing options. Wide players on both flanks receive Pirlo's Long Passer switches.
Several runners ahead give Pirlo passing options. Wide players on both flanks receive Pirlo's Long Passer switches.
Several runners ahead give Pirlo passing options. Wide players on both flanks receive Pirlo's Long Passer switches.
Several runners ahead give Pirlo passing options. Wide players on both flanks receive Pirlo's Long Passer switches.
Several runners ahead give Pirlo passing options. Wide players on both flanks receive Pirlo's Long Passer switches.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม





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