TEAM GUIDE
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เลือกนักเตะเข้าทีม แล้วดูแผน ตำแหน่ง และการ์ดที่แนะนำเพื่อเติมทีมให้ครบ
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ค้นหานักเตะเพื่อวิเคราะห์
ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
BMThought“ Moore can guard the lane and tackle; he need not carry the recovery far himself. ”
“ Meet through balls near the box and time the challenge. Stamina supports repeated defending, with either foot available for the outlet.
Passing does not justify forcing the ball through several lines. Find a nearby midfielder and restore the defensive shape. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 187 | 172.8 | ExcellentP81 |
| PAC · Acceleration | 178 | 167.6 | GoodP70 |
| SHO · Attacking positioning | 131 | 127.2 | GoodP59 |
| SHO · Finishing | 117 | 102.5 | ExcellentP86 |
| SHO · Shot power | 132 | 132.4 | StandardP53 |
| SHO · Long shot | 126 | 110.8 | ExcellentP82 |
| SHO · Volleys | 102 | 88 | ExcellentP82 |
| SHO · Penalties | 107 | 91.4 | ExcellentP83 |
| PAS · Vision | 143 | 136 | GoodP71 |
| PAS · Crossing | 108 | 115.3 | CautionP34 |
| PAS · Short passing | 152 | 151.4 | GoodP63 |
| PAS · Long passing | 153 | 150.9 | GoodP61 |
| PAS · Curve | 119 | 119 | StandardP48 |
| PAS · Free kick | 108 | 105.3 | GoodP67 |
| DRI · Ball control | 170 | 167.6 | GoodP58 |
| DRI · Dribbling | 144 | 134.1 | ExcellentP78 |
| DRI · Agility | 161 | 148.1 | EliteP92 |
| DRI · Balance | 165 | 155.9 | EliteP91 |
| DRI · Reactions | 162 | 162.9 | StandardP54 |
| DEF · Defensive awareness | 194 | 195.7 | StandardP49 |
| DEF · Marking | 214 | 202 | EliteP91 |
| DEF · Standing tackle | 213 | 205.3 | ExcellentP83 |
| DEF · Sliding tackle | 213 | 196.6 | ExcellentP89 |
| DEF · Heading | 209 | 193.3 | EliteP90 |
| PHY · Strength | 204 | 193 | ExcellentP77 |
| PHY · Jumping | 209 | 192.5 | EliteP92 |
| PHY · Aggression | 161 | 166.4 | StandardP35 |
| PHY · Stamina | 91 | 77.8 | EliteP96 |
Rank Skill i
Defender helps Bobby Moore win the ball back more reliably, hold up better in physical duels, and win more aerial duels.
Strong fit for Stopper, Bobby Moore’s primary role4 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves strength when contesting physical duels.
Extends and speeds up standing tackles, helping retain the ball at the feet. · Strengthens those effects and makes opponent stumbles or falls more likely.
Analysis by Tactic AI
Bruiser Lv.1 — Core role advantage: Raises strength during physical battles. It leans on Strength 204 and Balance 165
Anticipate Lv.2 — Core role advantage: Improves standing-tackle range, speed and the chance of stopping the ball at the tackler’s feet. It leans on Standing tackle 213 and Defensive awareness 194. It supports standing-tackle execution and recovery of possession, but the defender must still reach tackling range
Bruiser destabilises the carrier and Anticipate wins the standing challenge while keeping the ball close, ideal for defenders who must secure possession.
Trait i
Favours committed tackles that can stop emergencies, but a miss delays recovery and exposes the vacated zone.
Favours switches and line-breaking passes, punishing one-sided pressure and forcing the defence to widen.
Seeks the ball as a passing hub, clarifying team connections but allowing opponents to reduce impact by denying nearby receivers.
Raises headed threat in open play and set pieces, demanding stronger marking or earlier prevention of the cross.
Enables difficult clearances when a normal body shape is unavailable, removing danger before a clean setup is possible.
Analysis by Tactic AI
Bruiser + Dives Into Tackles — Bruiser wins the shoulder battle first and Dives Into Tackles lunges if that fails; a missed lunge leaves space behind.
Power Header + Acrobatic Clearance — Power Header for balls met cleanly, Acrobatic Clearance for awkward heights, so more aerial situations are covered.
Dives Into Tackles + Acrobatic Clearance — Dives Into Tackles and Acrobatic Clearance are both rescue acts for when the player is caught out; useful, but needing them often means the positioning is off.
Anticipate + Dives Into Tackles — Anticipate's standing tackle comes first; if that is a beat late, Dives Into Tackles is the last resort, though a missed lunge is slow to recover from.
Long Passer + Play Maker — Play Maker draws the ball to this player, and when opponents swarm that spot, Long Passer switches play away from the press.
MODE ANALYSIS
Strengths AI-controlled chance prevention 10.0/10 · Aerial duels 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Stopping attackers on the ground 7.8/10 · Role movement 8.4/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Bruiser — Counts in this mode, backed by the right attributes
Anticipate — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 91 is enough for the running this role needs
Strengths Stopping attackers on the ground 7.8/10 · Role movement 8.6/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Bruiser — Counts in this mode, backed by the right attributes
Anticipate — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 91 is enough for the running this role needs
Overall analysis
Bobby Moore can play as Stopper, but the attributes this job needs do not stand out together; treat it as a backup option rather than the main plan.
Strengths and evidence
- Owns the air: Heading 209 and Jumping 209 mean Moore gets there first on most crosses and set pieces.
Let Moore attack the delivery while a teammate collects the knock-down. Low/High Work Rate keeps Moore behind the ball almost all the time without any extra instruction.
Limitations and impact
Aggression 161 trails other cards at this position. Keep contesting the ball as a secondary duty.
The best partner is a quick reader of play: Moore takes the hit and the partner mops up.
Verdict against alternatives
The comparison is Vincent Kompany 120, the highest-scoring different player at CB with the same OVR.
Moore is stronger in physical duels and heading (Strength 204 vs 191, Heading 209 vs 192).
Kompany is stronger in contesting the ball and defensive positioning (Aggression 161 vs 196, Defensive awareness 194 vs 213).
For this role, Kompany or another specialist is the safer pick.
When a cross or long ball has to be contested, jumping gets there, Strength wins the position, and Heading sends the ball where it should go
Attack the first ball and have a teammate ready for the knock-down
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
Moore has the pace to sweep behind a back four. Wide players on both flanks receive Moore's Long Passer switches.
Moore has the pace to sweep behind a back four. Wide players on both flanks receive Moore's Long Passer switches.
Moore has the pace to sweep behind a back four. Wide players on both flanks receive Moore's Long Passer switches.
Moore has the pace to sweep behind a back four. Wide players on both flanks receive Moore's Long Passer switches.
Moore has the pace to sweep behind a back four. Wide players on both flanks receive Moore's Long Passer switches.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม





















