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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
JZThought“ Zanetti can tackle on the flank, but is less fluid carrying upfield with escape turns. ”
“ Track the winger and challenge when the touch gets loose. Once he wins it, let midfield or his own winger create the next move.
Do not force a dribble out of a tight corner. Agility and long passing are limited; a return through the defence is a valid outlet. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 187 | 195.6 | CautionP32 |
| PAC · Acceleration | 185 | 194.4 | CautionP30 |
| SHO · Attacking positioning | 136 | 133.9 | StandardP54 |
| SHO · Finishing | 111 | 110.5 | StandardP43 |
| SHO · Shot power | 126 | 141.4 | CautionP13 |
| SHO · Long shot | 123 | 129.1 | StandardP38 |
| SHO · Volleys | 88 | 96.9 | CautionP31 |
| SHO · Penalties | 91 | 99.8 | StandardP35 |
| PAS · Vision | 127 | 145.9 | CautionP8 |
| PAS · Crossing | 172 | 187.6 | CautionP17 |
| PAS · Short passing | 164 | 172.8 | StandardP37 |
| PAS · Long passing | 150 | 157.2 | CautionP31 |
| PAS · Curve | 133 | 140.3 | CautionP31 |
| PAS · Free kick | 104 | 117.8 | CautionP29 |
| DRI · Ball control | 174 | 185.1 | CautionP32 |
| DRI · Dribbling | 167 | 171.8 | CautionP28 |
| DRI · Agility | 149 | 164.7 | CautionP14 |
| DRI · Balance | 157 | 161.9 | CautionP33 |
| DRI · Reactions | 167 | 167.3 | StandardP43 |
| DEF · Defensive awareness | 204 | 199 | ExcellentP75 |
| DEF · Marking | 190 | 177.1 | EliteP94 |
| DEF · Standing tackle | 206 | 190.4 | EliteP94 |
| DEF · Sliding tackle | 187 | 178.1 | ExcellentP85 |
| DEF · Heading | 153 | 142.7 | ExcellentP87 |
| PHY · Strength | 169 | 161.1 | ExcellentP77 |
| PHY · Jumping | 152 | 148 | GoodP67 |
| PHY · Aggression | 155 | 153 | StandardP52 |
| PHY · Stamina | 87 | 84.1 | StandardP53 |
Rank Skill i
Fullback helps Javier Zanetti win the ball back more reliably.
Limited fit for Defensive Full-back, Javier Zanetti’s primary role2 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves acceleration when running without possession. · Strengthens the off-ball acceleration boost.
Improves the pace, bend and precision of crosses.
Analysis by Tactic AI
Accelerator Lv.2 — Supports the main role: Accelerates faster while off the ball. It leans on Acceleration 185 and Sprint speed 187. This supports off-ball acceleration into space; it does not directly improve tackling
Whipped Cross Lv.1 — Supports the main role: Makes every type of cross faster, more accurate and more curved. It leans on Crossing 172 and Reactions 167
Accelerator reaches the outside lane and Whipped Cross delivers before the defence resets, ideal for overlapping wide roles.
Trait i
Favours committed tackles that can stop emergencies, but a miss delays recovery and exposes the vacated zone.
Crosses before the byline, attacking the gap between centre-back and full-back before marking is fully set.
Analysis by Tactic AI
Whipped Cross + Early Crosser — Early Crosser delivers before the defence is set, and Whipped Cross adds pace and bend, a hard ball to defend.
MODE ANALYSIS
Strengths AI-controlled chance prevention 10.0/10 · Covering space 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Recovery runs 7.5/10 · Role movement 8.8/10
Watch for Progressing the ball is a relative weak point 3.8/10 · Repeatable execution is a relative weak point 4.5/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Accelerator — Counts in this mode, backed by the right attributes
Whipped Cross — Counts in this mode, backed by the right attributes
Stamina 87 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Recovery runs 7.5/10 · Role movement 8.8/10
Watch for Progressing the ball is a relative weak point 3.8/10 · Repeatable execution is a relative weak point 4.5/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Accelerator — Counts in this mode, backed by the right attributes
Whipped Cross — Counts in this mode, backed by the right attributes
Stamina 87 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Javier Zanetti is a defensive full-back who shuts down the opposing winger first.
Strengths and evidence
- Stops the turn: Forwards who drop to receive get Zanetti at their back straight away — Marking 190 and Defensive awareness 204 keep the forward tight before they can turn.
Let Zanetti follow forwards who drop, then hand them over once they go beyond the midfield line. High/High Work Rate means Zanetti gets up and down all game, which costs energy.
Limitations and impact
Sprint speed 187 trails other cards at this position. Keep Zanetti close to cover to avoid long foot races.
Zanetti needs cover behind and a midfielder screening the pass, to commit to the duel.
Verdict against alternatives
The comparison is Cafu 120, the highest-scoring different player at RB with the same OVR.
Zanetti is stronger in standing tackles and physical duels (Standing tackle 206 vs 187, Strength 169 vs 160).
Cafu is stronger in recovery over distance and acceleration to reach the ball (Sprint speed 187 vs 212, Acceleration 185 vs 211).
Pick Zanetti when the team needs someone who stops the turn; pick Cafu when recovery over distance matters more.
Standing tackle 206 is higher than most cards at this position, so standing tackles can be trusted to them
Can be a main duty
Marking 190 is higher than most cards at this position, so tracking attackers can be trusted to them
Get help blocking the pass and keep cover behind against tricky forwards
When a defender closes in and a gap opens to change direction, dribbling and turning trail; having to beat the press alone will lose the ball
Release earlier and let a teammate carry it through
When opponents press the receiver and close the first pass, receiving and passing both trail; with one outlet under pressure, the ball will be lost
Let a better passer take the first ball, or always keep a return pass
Attacking/defensive Work Rate High/High and Stamina 87. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CDM 2 · CAM 1 · LM/RM 2 — Wide attacking slots offer a nearby partner: stagger the forward runs and retain a return pass.
CB 2 · CM 2 · CAM 1 · LW/RW 2 — Wide attacking slots offer a nearby partner: stagger the forward runs and retain a return pass.
CB 2 · CM 3 · LW/RW 2 — Wide attacking slots offer a nearby partner: stagger the forward runs and retain a return pass.
CB 2 · CDM 1 · CM 2 · LW/RW 2 — Wide attacking slots offer a nearby partner: stagger the forward runs and retain a return pass.
CB 2 · CDM 2 · CM 1 · LW/RW 2 — Wide attacking slots offer a nearby partner: stagger the forward runs and retain a return pass.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม



















