TEAM GUIDE
สร้างทีมนักเตะของคุณ!!
เลือกนักเตะเข้าทีม แล้วดูแผน ตำแหน่ง และการ์ดที่แนะนำเพื่อเติมทีมให้ครบ
นักเตะยอดนิยม
ค้นหาการ์ด
ค้นหานักเตะเพื่อวิเคราะห์
ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
EDetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| GK · GK diving | 209 | 203.7 | GoodP72 |
| GK · Handling | 210 | 194.6 | ExcellentP87 |
| GK · GK kicking | 189 | 185.8 | GoodP72 |
| GK · Reflexes | 206 | 199.1 | GoodP55 |
| GK · GK positioning | 207 | 195.5 | ExcellentP75 |
| PAC · Sprint speed | 113 | 109.5 | StandardP54 |
| PAC · Acceleration | 102 | 97 | GoodP63 |
| SHO · Attacking positioning | 8 | 11.8 | StandardP35 |
| SHO · Finishing | 8 | 11.8 | CautionP32 |
| SHO · Shot power | 67 | 57.4 | GoodP73 |
| SHO · Long shot | 8 | 11.1 | CautionP33 |
| SHO · Volleys | 8 | 12.3 | CautionP32 |
| SHO · Penalties | 104 | 73.6 | EliteP97 |
| PAS · Vision | 140 | 132.4 | GoodP71 |
| PAS · Crossing | 106 | 102.6 | GoodP71 |
| PAS · Short passing | 147 | 140.6 | ExcellentP75 |
| PAS · Long passing | 160 | 141.9 | ExcellentP82 |
| PAS · Curve | 70 | 63.1 | EliteP92 |
| PAS · Free kick | 96 | 93.2 | GoodP72 |
| DRI · Ball control | 133 | 130.6 | GoodP69 |
| DRI · Dribbling | 115 | 112.1 | GoodP68 |
| DRI · Agility | 168 | 164.6 | GoodP71 |
| DRI · Balance | 135 | 135.5 | StandardP44 |
| DRI · Reactions | 202 | 200.3 | GoodP55 |
| DEF · Defensive awareness | 115 | 109.3 | ExcellentP85 |
| DEF · Marking | 94 | 87.7 | EliteP93 |
| DEF · Standing tackle | 96 | 92.9 | ExcellentP75 |
| DEF · Sliding tackle | 112 | 111.1 | StandardP54 |
| DEF · Heading | 127 | 129.1 | StandardP41 |
| PHY · Strength | 178 | 162.6 | ExcellentP79 |
| PHY · Jumping | 199 | 188.4 | ExcellentP79 |
| PHY · Aggression | 115 | 117.1 | StandardP53 |
| PHY · Stamina | 44 | 37.1 | ExcellentP89 |
Rank Skill i
Shot Stopper helps Ederson keep goal with more confidence, react to the ball faster, and win more aerial duels.
Strong fit for Shot Stopper, Ederson’s primary role5 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Makes lobbed through passes more accurate and slightly faster.
Analysis by Tactic AI
Driven Lob Through Lv.1 — Situational benefit: A PlayStyle for driven lofted through balls. It leans on Reactions 202 and Long passing 160. Check supporting-attribute limitations: the ability does not remove them
Trait i
No Trait is listed for this card.
MODE ANALYSIS
Strengths Goalkeeping 10.0/10 · Linking passes 6.9/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Physical contests 6.0/10 · Linking passes 6.9/10
Watch for AI-controlled chance prevention is a relative weak point 0.0/10 · Ball control is a relative weak point 0.0/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Stamina 44 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Goalkeeping 10.0/10 · Linking passes 6.9/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Stamina 44 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Ederson is a shot-stopper who mainly guards the line.
Strengths and evidence
- Stops shots up close: Reflexes 206 and GK diving 209 put Ederson in the right spot and quick enough on close-range shots.
Have defenders narrow the angle and follow rebounds so Ederson can focus on the shot.
Limitations and impact
A save is followed by a rebound; defenders must track the follow-up runner rather than watch Ederson.
Suits a back line that keeps shots to angles Ederson can read.
Verdict against alternatives
The comparison is Emiliano Martínez 120, the highest-scoring different player at GK with the same OVR.
Martínez is stronger in reactions to the ball (Reactions 202 vs 211).
Pick Ederson when the team needs someone who stops shots up close; pick Martínez when reactions to the ball matters more.
With the ball at their feet: can go short to the centre-backs or long over the press, so the team never has to hoof it. split the centre-backs wide and keep a target for the long ball on the far side
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
Ederson stands behind a back four, screened by two CDMs, with three attacking midfielders ahead, with no wide attackers.
Ederson stands behind a back four, screened by two CDMs, with one attacking midfielder ahead, with two wide midfielders.
Ederson stands behind a back four, with no CDM screen, so midfielders must drop in, with one attacking midfielder and two CMs ahead, with two wingers out wide.
Ederson stands behind a back four, with no CDM screen, so midfielders must drop in, with three CMs ahead, with two wingers out wide.
Ederson stands behind a back four, screened by one CDM, with two CMs ahead, with two wingers out wide.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม



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