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ค้นหานักเตะเพื่อวิเคราะห์
ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
GRDetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| GK · GK diving | 197 | 203.7 | CautionP18 |
| GK · Handling | 180 | 194.6 | CautionP19 |
| GK · GK kicking | 185 | 185.8 | GoodP59 |
| GK · Reflexes | 185 | 199.1 | CautionP23 |
| GK · GK positioning | 182 | 195.5 | CautionP26 |
| PAC · Sprint speed | 87 | 109.5 | CautionP11 |
| PAC · Acceleration | 68 | 97 | CautionP4 |
| SHO · Attacking positioning | 8 | 11.8 | StandardP35 |
| SHO · Finishing | 8 | 11.8 | CautionP32 |
| SHO · Shot power | 51 | 57.4 | StandardP48 |
| SHO · Long shot | 8 | 11.1 | CautionP33 |
| SHO · Volleys | 8 | 12.3 | CautionP32 |
| SHO · Penalties | 66 | 73.6 | CautionP13 |
| PAS · Vision | 122 | 132.4 | CautionP26 |
| PAS · Crossing | 101 | 102.6 | CautionP21 |
| PAS · Short passing | 132 | 140.6 | StandardP36 |
| PAS · Long passing | 130 | 141.9 | CautionP24 |
| PAS · Curve | 60 | 63.1 | CautionP20 |
| PAS · Free kick | 91 | 93.2 | CautionP21 |
| DRI · Ball control | 131 | 130.6 | GoodP55 |
| DRI · Dribbling | 107 | 112.1 | CautionP16 |
| DRI · Agility | 155 | 164.6 | CautionP13 |
| DRI · Balance | 131 | 135.5 | CautionP21 |
| DRI · Reactions | 189 | 200.3 | CautionP11 |
| DEF · Defensive awareness | 107 | 109.3 | CautionP20 |
| DEF · Marking | 85 | 87.7 | CautionP21 |
| DEF · Standing tackle | 91 | 92.9 | CautionP21 |
| DEF · Sliding tackle | 107 | 111.1 | CautionP16 |
| DEF · Heading | 131 | 129.1 | GoodP63 |
| PHY · Strength | 142 | 162.6 | CautionP11 |
| PHY · Jumping | 178 | 188.4 | CautionP16 |
| PHY · Aggression | 110 | 117.1 | CautionP20 |
| PHY · Stamina | 39 | 37.1 | GoodP57 |
Rank Skill i
Goal Keeper helps Guillaume Restes keep goal with more confidence, react to the ball faster, and win more aerial duels.
Limited fit for Shot Stopper, Guillaume Restes’s primary role2 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
This card has no PlayStyle to evaluate. That does not make its attributes weak; assess its task quality from attributes and behaviour together.
Trait i
No Trait is listed for this card.
MODE ANALYSIS
Strengths Goalkeeping 10.0/10
Watch for Physical contests is a relative weak point 4.4/10 · Linking passes is a relative weak point 5.1/10
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths No task stands out in this mode
Watch for AI-controlled chance prevention is a relative weak point 0.0/10 · Covering space is a relative weak point 0.8/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Stamina 39 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Goalkeeping 10.0/10
Watch for Linking passes is a relative weak point 5.1/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Stamina 39 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Guillaume Restes can play as Shot Stopper, but the attributes this job needs do not stand out together; treat it as a backup option rather than the main plan.
Strengths and evidence
- Core duty — Stops shots up close: Reflexes 185 and GK diving 197 put Restes in the right spot and quick enough on close-range shots These attributes do not stand out together against same-position cards, so use it as a supporting duty..
Have defenders narrow the angle and follow rebounds so Restes can focus on the shot.
Limitations and impact
GK diving 197 trails other cards at this position. Shots into the far corner are the danger; defenders should narrow the angle first.
Suits a back line that keeps shots to angles Restes can read.
Verdict against alternatives
The comparison is Gregor Kobel 118, the highest-scoring different player at GK with the same OVR.
Kobel is stronger in reflex saves and handling (Reflexes 185 vs 211, Handling 180 vs 209).
For this role, Kobel or another specialist is the safer pick.
clean shots from inside the box tend to beat them — positioning and reactions both lag behind most keepers. don’t allow free shots; get bodies in to block and follow up every rebound
balls in behind usually beat them — slow to read it and slow off the line, and a mistimed rush is a goal. defend a little deeper and let a centre-back chase the balls in behind
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
Restes stands behind a back four, screened by two CDMs, with three attacking midfielders ahead, with no wide attackers.
Restes stands behind a back four, screened by two CDMs, with one attacking midfielder ahead, with two wide midfielders.
Restes stands behind a back four, with no CDM screen, so midfielders must drop in, with one attacking midfielder and two CMs ahead, with two wingers out wide.
Restes stands behind a back four, with no CDM screen, so midfielders must drop in, with three CMs ahead, with two wingers out wide.
Restes stands behind a back four, screened by one CDM, with two CMs ahead, with two wingers out wide.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม



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