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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
GThought“ A big centre-back, one of the strongest in the group, who wins nearly every aerial ball and slides in sharply. ”
“ His strength, jumping and heading lead centre-backs at this level, with positioning, aggression and sliding tackles near the top. He is left-footed, with Intimidator for the duels and Aerial Defense for balls in the box.
Know that his stamina is the lowest in the group, and his pace, balance and ball control are in the lower part. Quick forwards running in behind are a risk, so hold a deeper line or pair him with a fast partner, and plan a substitution in long games. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 180 | 172.1 | GoodP58 |
| PAC · Acceleration | 178 | 167.8 | GoodP67 |
| SHO · Attacking positioning | 145 | 127.2 | EliteP95 |
| SHO · Finishing | 118 | 101.7 | ExcellentP88 |
| SHO · Shot power | 131 | 132.1 | StandardP52 |
| SHO · Long shot | 114 | 111.1 | GoodP59 |
| SHO · Volleys | 91 | 87.9 | GoodP63 |
| SHO · Penalties | 108 | 91.9 | ExcellentP82 |
| PAS · Vision | 136 | 135.7 | GoodP60 |
| PAS · Crossing | 108 | 115.2 | CautionP34 |
| PAS · Short passing | 153 | 150.5 | GoodP70 |
| PAS · Long passing | 156 | 151 | GoodP67 |
| PAS · Curve | 128 | 119.7 | GoodP72 |
| PAS · Free kick | 104 | 106.6 | GoodP57 |
| DRI · Ball control | 168 | 167.6 | StandardP49 |
| DRI · Dribbling | 138 | 133.8 | GoodP65 |
| DRI · Agility | 155 | 148.6 | GoodP71 |
| DRI · Balance | 156 | 156.8 | StandardP48 |
| DRI · Reactions | 170 | 163 | ExcellentP81 |
| DEF · Defensive awareness | 194 | 194.5 | StandardP52 |
| DEF · Marking | 214 | 202.5 | ExcellentP88 |
| DEF · Standing tackle | 215 | 205.2 | ExcellentP88 |
| DEF · Sliding tackle | 217 | 197.1 | EliteP96 |
| DEF · Heading | 216 | 194.4 | EliteP98 |
| PHY · Strength | 214 | 193.9 | EliteP100 |
| PHY · Jumping | 214 | 193.6 | EliteP99 |
| PHY · Aggression | 177 | 165.6 | ExcellentP88 |
| PHY · Stamina | 71 | 77.7 | CautionP4 |
Rank Skill i
Defender helps Gabriel win the ball back more reliably, hold up better in physical duels, and win more aerial duels.
Strong fit for Stopper, Gabriel’s primary role4 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves strength when contesting physical duels.
Improves pace and precision when heading shots, passes and clearances.
Analysis by Tactic AI
Bruiser Lv.1 — Core role advantage: Raises strength during physical battles. It leans on Strength 214 and Aggression 177
Precision Header Lv.1 — Core role advantage: Makes headed shots, passes and clearances faster and more accurate. It leans on Heading 216 and Jumping 214
Precision Header improves the aerial contact while Bruiser wins the space before take-off, reducing both clean headers and second balls.
Trait i
Favours committed tackles that can stop emergencies, but a miss delays recovery and exposes the vacated zone.
Analysis by Tactic AI
Bruiser + Dives Into Tackles — Bruiser wins the shoulder battle first and Dives Into Tackles lunges if that fails; a missed lunge leaves space behind.
MODE ANALYSIS
Strengths AI-controlled chance prevention 10.0/10 · Aerial duels 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Stopping attackers on the ground 8.9/10 · Role movement 8.9/10
Watch for Repeatable execution is a relative weak point 5.2/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Bruiser — Counts in this mode, backed by the right attributes
Precision Header — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 71 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Stopping attackers on the ground 8.9/10 · Role movement 8.9/10
Watch for Repeatable execution is a relative weak point 5.2/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Bruiser — Counts in this mode, backed by the right attributes
Precision Header — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 71 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Gabriel is a front-foot stopper who meets the striker first, handy against target men.
Strengths and evidence
- Wins the physical battle: Strength 214 and Aggression 177 let Gabriel lean into hold-up players without losing balance, so shoulder duels tend to end with our ball. Bruiser Lv.1 adds weight to those shoulder challenges on top of Strength.
- Stops the turn: Forwards who drop to receive get Gabriel at their back straight away — Marking 214 and Standing tackle 215 keep the forward tight before they can turn.
- Owns the air: Heading 216 and Jumping 214 mean Gabriel gets there first on most crosses and set pieces. Height (190 cm) counts in aerial duels together with Jumping.
Send Gabriel to take the first duel with a target forward while a teammate watches the runner behind.
Limitations and impact
Every time Gabriel steps out to challenge, space opens behind; someone must read the second ball first.
The best partner is a quick reader of play: Gabriel takes the hit and the partner mops up.
Verdict against alternatives
The comparison is Vincent Kompany 122, the highest-scoring different player at CB with the same OVR.
Gabriel is stronger in physical duels and heading (Strength 214 vs 193, Heading 216 vs 194).
Kompany is stronger in contesting the ball and defensive positioning (Aggression 177 vs 200, Defensive awareness 194 vs 216).
Pick Gabriel when the team needs someone who wins the physical battle and stops the turn; Kompany is the sharper option if contesting the ball is the priority.
Crosses and long balls: gets up, wins the position with their body and directs the header. let them attack the first ball with a teammate waiting for the knock-down
Stamina 71 with Work Rate Med/High. If the plan keeps them pressing and recovering, they will fade late on; share the chasing or plan a late substitution.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
Gabriel is one of two centre-backs in a back four, screened by two CDMs, with three attacking midfielders ahead, with no wide attackers.
Gabriel is one of two centre-backs in a back four, screened by two CDMs, with one attacking midfielder ahead, with two wide midfielders.
Gabriel is one of two centre-backs in a back four, with no CDM screen, so midfielders must drop in, with one attacking midfielder and two CMs ahead, with two wingers out wide.
Gabriel is one of two centre-backs in a back four, with no CDM screen, so midfielders must drop in, with three CMs ahead, with two wingers out wide.
Gabriel is one of two centre-backs in a back four, screened by one CDM, with two CMs ahead, with two wingers out wide.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม





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