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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
CDetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 202 | 194.8 | GoodP55 |
| PAC · Acceleration | 204 | 193 | GoodP68 |
| SHO · Attacking positioning | 140 | 133.2 | ExcellentP78 |
| SHO · Finishing | 104 | 108.6 | StandardP35 |
| SHO · Shot power | 144 | 140.8 | GoodP55 |
| SHO · Long shot | 119 | 126.9 | CautionP34 |
| SHO · Volleys | 91 | 96 | StandardP38 |
| SHO · Penalties | 99 | 99 | GoodP55 |
| PAS · Vision | 153 | 145.1 | ExcellentP77 |
| PAS · Crossing | 201 | 186.3 | GoodP72 |
| PAS · Short passing | 174 | 171.6 | GoodP61 |
| PAS · Long passing | 161 | 156.1 | GoodP68 |
| PAS · Curve | 147 | 140.1 | GoodP69 |
| PAS · Free kick | 122 | 117.9 | GoodP61 |
| DRI · Ball control | 181 | 184 | StandardP54 |
| DRI · Dribbling | 177 | 171.1 | GoodP63 |
| DRI · Agility | 167 | 163.6 | GoodP62 |
| DRI · Balance | 186 | 162.1 | EliteP98 |
| DRI · Reactions | 173 | 167.2 | ExcellentP88 |
| DEF · Defensive awareness | 204 | 198.3 | ExcellentP77 |
| DEF · Marking | 184 | 176.5 | ExcellentP82 |
| DEF · Standing tackle | 205 | 190.4 | EliteP93 |
| DEF · Sliding tackle | 191 | 177.4 | EliteP93 |
| DEF · Heading | 154 | 141.8 | EliteP91 |
| PHY · Strength | 184 | 160.9 | EliteP90 |
| PHY · Jumping | 160 | 148.3 | EliteP93 |
| PHY · Aggression | 168 | 153 | EliteP97 |
| PHY · Stamina | 89 | 83.7 | ExcellentP76 |
Rank Skill i
Complete Fullback helps Cucurella get away quicker, win the ball back more reliably, and cross with more bite.
Partial fit for Two-way Full-back, Cucurella’s primary role4 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
ใช้พลังงานระหว่างเล่นน้อยลง
Analysis by Tactic AI
Relentless Lv.1 — Core role advantage: Reduces fatigue loss; Level 2 also restores more Stamina at half-time. It leans on Acceleration 204 and Reactions 173
Trait i
No Trait is listed for this card.
MODE ANALYSIS
Strengths AI-controlled chance prevention 10.0/10 · Physical contests 8.5/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Recovery runs 6.8/10 · Role movement 8.8/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Relentless — Counts in this mode, backed by the right attributes
Stamina 89 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Recovery runs 6.8/10 · Role movement 8.8/10
Watch for Shoulder-to-shoulder duels is a relative weak point 5.0/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Relentless — Counts in this mode, backed by the right attributes
Stamina 89 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Cucurella is a two-way full-back who balances getting forward with defending.
Strengths and evidence
- Gets up and down the flank: Sprint speed 202 and Acceleration 204 let Cucurella overlap as a wide outlet and still get back in the same phase. Stamina 89 keeps that pace available late on, since fatigue lowers acceleration and top speed.
- Stops the turn: Forwards who drop to receive get Cucurella at their back straight away — Marking 184 and Standing tackle 205 keep the forward tight before they can turn.
Send Cucurella on the overlap once the winger has dragged the opposing full-back inside. High/High Work Rate means Cucurella gets up and down all game, which costs energy.
Limitations and impact
Every overlap from Cucurella leaves space behind; do not send both full-backs at once.
Pairs with an inside-moving winger and a midfielder who covers behind Cucurella.
Verdict against alternatives
The comparison is Nuno Mendes 121, the highest-scoring different player at LB with the same OVR.
Cucurella is stronger in standing tackles (Standing tackle 205 vs 187).
Nuno Mendes is stronger in recovery over distance and short passing (Sprint speed 202 vs 213, Short passing 174 vs 190).
Pick Cucurella when the team needs someone who gets up and down the flank and stops the turn; pick Nuno Mendes when short passing matters more.
A forward drops in or tries to turn: stays tight before the turn and times the tackle, so the ball usually ends up ours. give them the forward who likes to drop deep, and let them wait for a heavy touch
Stamina 89 with Work Rate High/High. If the plan keeps them pressing and recovering, they will fade late on; share the chasing or plan a late substitution.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
Cucurella plays full-back in a back four, with a wide midfielder ahead, with two CDMs covering; midfield: one attacking midfielder and two CDMs.
Cucurella plays full-back in a back four, with a winger ahead, with no CDM covering; midfield: one attacking midfielder and two CMs.
Cucurella plays full-back in a back four, with a winger ahead, with no CDM covering; midfield: three CMs.
Cucurella plays full-back in a back four, with a winger ahead, with one CDM covering; midfield: two CMs and one CDM.
Cucurella plays full-back in a back four, with a winger ahead, with two CDMs covering; midfield: one CM and two CDMs.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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