TEAM GUIDE
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เลือกนักเตะเข้าทีม แล้วดูแผน ตำแหน่ง และการ์ดที่แนะนำเพื่อเติมทีมให้ครบ
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ค้นหานักเตะเพื่อวิเคราะห์
ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
JBThought“ Warmup Jude has stamina for repeated support, but his burst away from a marker is modest. ”
“ Keep moving to receive and pass again. Short combinations suit him better than taking possession and driving through midfield alone.
When an opponent closes, do not expect a long touch to beat him every time. Available energy does not remove the limits in pace and strength. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 180 | 175.3 | StandardP49 |
| PAC · Acceleration | 184 | 177.2 | GoodP57 |
| SHO · Attacking positioning | 148 | 141.9 | GoodP73 |
| SHO · Finishing | 158 | 146.3 | ExcellentP84 |
| SHO · Shot power | 167 | 163.8 | GoodP57 |
| SHO · Long shot | 174 | 178.3 | CautionP25 |
| SHO · Volleys | 147 | 140.4 | GoodP64 |
| SHO · Penalties | 121 | 120 | StandardP46 |
| PAS · Vision | 202 | 187.6 | ExcellentP79 |
| PAS · Crossing | 151 | 157.7 | CautionP29 |
| PAS · Short passing | 204 | 203.8 | StandardP46 |
| PAS · Long passing | 201 | 191.4 | ExcellentP78 |
| PAS · Curve | 163 | 151.8 | ExcellentP76 |
| PAS · Free kick | 126 | 132.9 | CautionP30 |
| DRI · Ball control | 203 | 196.7 | GoodP62 |
| DRI · Dribbling | 201 | 183.9 | ExcellentP85 |
| DRI · Agility | 164 | 162.5 | GoodP56 |
| DRI · Balance | 165 | 173.7 | CautionP24 |
| DRI · Reactions | 169 | 167.9 | StandardP53 |
| DEF · Defensive awareness | 174 | 183.2 | CautionP34 |
| DEF · Marking | 147 | 148.4 | StandardP41 |
| DEF · Standing tackle | 170 | 179.5 | CautionP28 |
| DEF · Sliding tackle | 126 | 130.5 | CautionP29 |
| DEF · Heading | 123 | 122.9 | StandardP53 |
| PHY · Strength | 150 | 156.2 | StandardP45 |
| PHY · Jumping | 134 | 121.6 | ExcellentP77 |
| PHY · Aggression | 148 | 140.8 | GoodP71 |
| PHY · Stamina | 94 | 84.6 | EliteP95 |
Rank Skill i
Playmaker helps Jude Bellingham pass more accurately, stay calmer on the ball under pressure, and get away quicker.
Strong fit for Central Creator, Jude Bellingham’s primary role5 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
จ่ายบอลเรียดได้เร็วและแม่นขึ้น
Analysis by Tactic AI
Tiki Taka Lv.1 — Core role advantage: Makes ground passes faster and more accurate; Level 2 also improves dinked passes. It leans on Short passing 204 and Vision 202
Trait i
Favours committed tackles that can stop emergencies, but a miss delays recovery and exposes the vacated zone.
Analysis by Tactic AI
None of these traits feed into each other at this position; read each one on its own.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · AI-controlled chance prevention 9.2/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Role movement 7.6/10 · Movement to receive 7.0/10
Watch for Attacking actions is a relative weak point 0.0/10 · Defensive support is a relative weak point 4.6/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Tiki Taka — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 94 is enough for the running this role needs
Strengths Movement to receive 7.0/10 · Role movement 8.2/10
Watch for Defensive support is a relative weak point 4.6/10 · Passing is a relative weak point 5.3/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Tiki Taka — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 94 is enough for the running this role needs
Overall analysis
Jude Bellingham can play as Central Creator, but the attributes this job needs do not stand out together; treat it as a backup option rather than the main plan.
Strengths and evidence
- Core duty — Receives and moves it on: Bellingham never has to hoof it — Ball control 203 and Vision 202 give a clean first touch and a quick pass to the free man These attributes do not stand out together against same-position cards, so use it as a supporting duty.. Tiki Taka Lv.1 makes those ground passes quicker and more accurate.
Give Bellingham one short option and one runner beyond the press, so both the safe and the forward pass are on.
Limitations and impact
Short passing 204 trails other cards at this position. Give Bellingham a simple nearby option rather than asking for press-breaking passes.
Fits a side that passes in triangles, with cover behind Bellingham and runners to find.
Verdict against alternatives
The comparison is Iniesta 120, the highest-scoring different player at CM with the same OVR.
Iniesta is stronger in curl and finding passing lanes (Curve 163 vs 198, Vision 202 vs 214).
For this role, Iniesta or another specialist is the safer pick.
Vision 202 is higher than most cards at this position, so finding passing lanes can be trusted to them
Can be a main duty
Long passing 201 is higher than most cards at this position, so long passing can be trusted to them
Can be a main duty
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CDM 1 · CM 2 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 1 · CM 2 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 1 · CM 2 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 3 · CDM 1 · CM 2 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 3 · CDM 1 · CM 2 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม















