TEAM GUIDE
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ค้นหานักเตะเพื่อวิเคราะห์
ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
HThought“ Hulk is here to break goals from distance: a heavy shot, a strong frame, and no tracking back. ”
“ Shooting is the reason to field Hulk: a heavy strike, sharp finishing and range from outside the box, plus a frame defenders do not want to bump into. He is quick enough to get away, links short with teammates well enough, and on the right he can still cut inside onto his left foot.
Do not call him back to defend; tracking back is wasted effort. His vision and long passing do not make him a creator either. Leave him in the shooting zone and get him the ball facing goal. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 212 | 196.5 | EliteP92 |
| PAC · Acceleration | 209 | 195.6 | ExcellentP80 |
| SHO · Attacking positioning | 196 | 181.2 | ExcellentP83 |
| SHO · Finishing | 214 | 205.7 | EliteP91 |
| SHO · Shot power | 196 | 196.4 | StandardP50 |
| SHO · Long shot | 181 | 165.6 | EliteP98 |
| SHO · Volleys | 188 | 177 | ExcellentP75 |
| SHO · Penalties | 154 | 137 | EliteP90 |
| PAS · Vision | 158 | 150.7 | GoodP74 |
| PAS · Crossing | 147 | 128.5 | ExcellentP88 |
| PAS · Short passing | 158 | 155.8 | GoodP58 |
| PAS · Long passing | 153 | 142.5 | GoodP73 |
| PAS · Curve | 162 | 150.3 | ExcellentP83 |
| PAS · Free kick | 156 | 127 | EliteP96 |
| DRI · Ball control | 190 | 186.9 | GoodP73 |
| DRI · Dribbling | 171 | 171.8 | GoodP55 |
| DRI · Agility | 189 | 169.9 | ExcellentP84 |
| DRI · Balance | 171 | 160.7 | ExcellentP88 |
| DRI · Reactions | 193 | 164.9 | EliteP95 |
| DEF · Defensive awareness | 88 | 78.9 | GoodP74 |
| DEF · Marking | 80 | 68.5 | ExcellentP85 |
| DEF · Standing tackle | 105 | 98.9 | ExcellentP75 |
| DEF · Sliding tackle | 80 | 70.7 | ExcellentP88 |
| DEF · Heading | 203 | 182.7 | ExcellentP86 |
| PHY · Strength | 194 | 182.2 | ExcellentP75 |
| PHY · Jumping | 178 | 178.3 | StandardP53 |
| PHY · Aggression | 174 | 149.4 | EliteP98 |
| PHY · Stamina | 85 | 80.5 | GoodP72 |
Rank Skill i
Poacher helps Hulk finish more sharply, react to the ball faster, and get away quicker.
Strong fit for Poacher, Hulk’s primary role4 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves Power Shot pace and placement.
Improves strength when contesting physical duels. · Provides a stronger improvement in those duels.
Analysis by Tactic AI
Power Shot Lv.1 — Core role advantage: Raises Power Shot accuracy and speed; Level 2 also speeds the kick animation and lowers the trajectory. It leans on Shot power 196 and Long shot 181
Bruiser Lv.2 — Supports the main role: Raises strength during physical battles. It leans on Strength 194 and Aggression 174
Power Shot and Bruiser work in different moments; Power Shot fits the main job better, the other is useful now and then.
Trait i
Adds a driven direct-free-kick threat, making the wall and keeper protect against power through gaps.
Favours curled finishes when the angle appears, making defenders protect the inside lane and far post.
Threatens from distance, drawing a blocker out and opening space behind the midfield line.
Seeks the ball as a passing hub, clarifying team connections but allowing opponents to reduce impact by denying nearby receivers.
Analysis by Tactic AI
Power Shot + Long Shot Taker — Long Shot Taker has a go when there is space outside the box, and Power Shot puts power behind it, a threat against deep blocks.
MODE ANALYSIS
Strengths Converting chances 10.0/10 · Covering space 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Finishing 8.9/10 · Ball control and turning 7.3/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Power Shot — Counts in this mode, backed by the right attributes
Bruiser — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 85 is enough for the running this role needs
Strengths Finishing 8.9/10 · Off-ball positioning 8.1/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Power Shot — Counts in this mode, backed by the right attributes
Bruiser — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 85 is enough for the running this role needs
Overall analysis
Hulk is a poacher who lives in the box.
Strengths and evidence
- Finishes in the box: Finishing 214 and Attacking positioning 196 make Hulk a reliable end point: arrive on time and finish in one or two touches. Power Shot Lv.1 helps here: raises Power Shot accuracy and speed; Level 2 also speeds the kick animation and lowers the trajectory.
- Runs in behind: Acceleration 209 and Reactions 193 let Hulk go off the defender's shoulder first and take the through ball in stride. Stamina 85 keeps that pace available late on, since fatigue lowers acceleration and top speed.
Keep Hulk near the box and let the creators bring the ball up instead of dropping deep. High/Low Work Rate keeps Hulk high up the pitch, ready for the next attack.
Limitations and impact
If Hulk drops deep too often, nobody is left to finish in the box.
Pair with a forward-facing passer and another attacker who drags a centre-back away from Hulk.
Verdict against alternatives
The comparison is Mario Kempes 122, the highest-scoring different player at ST with the same OVR.
Hulk is stronger in reactions to the ball (Reactions 193 vs 177).
Kempes is stronger in shot power (Shot power 196 vs 214).
Pick Hulk when the team needs someone who finishes in the box and runs in behind; Kempes is the sharper option if shot power is the priority.
When the ball arrives in a shooting area with little time, arrives on time and finishes in one or two touches
Feed the shooting areas often and let teammates drag markers away
When receiving back to goal or under immediate contact, strong and well balanced, keeping the ball long enough for support to arrive
Get a teammate close for the lay-off rather than leaving them to shield alone
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
An attacking midfielder supplies Hulk's finishing.
An attacking midfielder supplies Hulk's finishing.
An attacking midfielder supplies Hulk's finishing.
An attacking midfielder supplies Hulk's finishing.
A strike partner drags markers away so Hulk can run onto through balls.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม





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