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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
RADetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 144 | 164.8 | CautionP12 |
| PAC · Acceleration | 141 | 170.3 | CautionP6 |
| SHO · Attacking positioning | 117 | 125.8 | CautionP20 |
| SHO · Finishing | 118 | 121.9 | StandardP46 |
| SHO · Shot power | 150 | 149.7 | StandardP47 |
| SHO · Long shot | 155 | 150.5 | GoodP61 |
| SHO · Volleys | 126 | 123.9 | GoodP57 |
| SHO · Penalties | 109 | 107.5 | StandardP52 |
| PAS · Vision | 152 | 167.6 | CautionP17 |
| PAS · Crossing | 118 | 124.5 | StandardP36 |
| PAS · Short passing | 169 | 193.1 | CautionP10 |
| PAS · Long passing | 168 | 183.4 | CautionP17 |
| PAS · Curve | 124 | 120.8 | StandardP47 |
| PAS · Free kick | 133 | 125.1 | GoodP59 |
| DRI · Ball control | 190 | 191.9 | StandardP45 |
| DRI · Dribbling | 153 | 159.6 | CautionP20 |
| DRI · Agility | 136 | 150.7 | CautionP16 |
| DRI · Balance | 154 | 166.1 | CautionP6 |
| DRI · Reactions | 168 | 167.5 | StandardP41 |
| DEF · Defensive awareness | 196 | 202.2 | CautionP18 |
| DEF · Marking | 182 | 187.3 | StandardP40 |
| DEF · Standing tackle | 194 | 196.2 | StandardP39 |
| DEF · Sliding tackle | 171 | 177.4 | CautionP22 |
| DEF · Heading | 146 | 144 | StandardP49 |
| PHY · Strength | 181 | 184.1 | StandardP49 |
| PHY · Jumping | 148 | 150 | StandardP41 |
| PHY · Aggression | 175 | 173.4 | GoodP66 |
| PHY · Stamina | 77 | 85.7 | CautionP12 |
Rank Skill i
Defensive Midfielder helps Robert Andrich win the ball back more reliably and stay calmer on the ball under pressure.
Limited fit for Ball Winner, Robert Andrich’s primary role1 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves strength when contesting physical duels.
Analysis by Tactic AI
Bruiser Lv.1 — Core role advantage: Raises strength during physical battles. It leans on Strength 181 and Aggression 175
Trait i
No Trait is listed for this card.
MODE ANALYSIS
Strengths Linking passes 8.8/10 · AI-controlled chance prevention 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Disrupting attacks 6.3/10 · Role movement 7.2/10
Watch for Recovery runs is a relative weak point 1.7/10 · Building play is a relative weak point 1.6/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Bruiser — Counts in this mode, backed by the right attributes
Trait — No Trait
Stamina 77 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Disrupting attacks 6.3/10 · Role movement 7.4/10
Watch for Building play is a relative weak point 1.6/10 · Recovery runs is a relative weak point 1.7/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Bruiser — Counts in this mode, backed by the right attributes
Trait — No Trait
Stamina 77 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Robert Andrich can play as Ball Winner, but the attributes this job needs do not stand out together; treat it as a backup option rather than the main plan.
Strengths and evidence
- Core duty — Presses into mistakes: Aggression 175 get Andrich to the ball carrier fast and again and again, rushing opponents into mistakes These attributes do not stand out together against same-position cards, so use it as a supporting duty..
Have Andrich press from the side that blocks the central pass, with a teammate on the next outlet. High/High Work Rate means Andrich gets up and down all game, which costs energy.
Limitations and impact
Acceleration 141 trails other cards at this position. Have Andrich move before the opponent turns, to avoid standing-start chases.
Stamina 77 is on the low side, and fatigue lowers both acceleration and top speed, so expect Andrich to slow down late in the game.
Needs one player blocking the central pass and one covering behind, with Andrich triggering the press.
Verdict against alternatives
The comparison is Declan Rice 119, the highest-scoring different player at CDM with the same OVR.
Andrich is stronger in contesting the ball (Aggression 175 vs 166).
Rice is stronger in acceleration to reach the ball and recovery over distance (Acceleration 141 vs 192, Sprint speed 144 vs 179).
For this role, Rice or another specialist is the safer pick.
When a teammate steps out and a ball is played in behind, reading and pace both trail; repeated balls in behind will hurt
Drop the line and always keep a covering teammate
When opponents press the receiver and close the first pass, receiving and passing both trail; with one outlet under pressure, the ball will be lost
Let a better passer take the first ball, or always keep a return pass
Attacking/defensive Work Rate High/High and Stamina 77. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CDM 2 · CAM 3 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · CAM 1 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · CM 1 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · CAM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
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03 · TEAM TO FORMATION
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ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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