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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
DSDetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 164 | 175.3 | CautionP28 |
| PAC · Acceleration | 160 | 177.2 | CautionP17 |
| SHO · Attacking positioning | 146 | 141.9 | GoodP66 |
| SHO · Finishing | 150 | 146.3 | GoodP59 |
| SHO · Shot power | 165 | 163.8 | StandardP48 |
| SHO · Long shot | 181 | 178.3 | GoodP61 |
| SHO · Volleys | 153 | 140.4 | ExcellentP79 |
| SHO · Penalties | 134 | 120 | GoodP71 |
| PAS · Vision | 180 | 187.6 | CautionP34 |
| PAS · Crossing | 168 | 157.7 | GoodP71 |
| PAS · Short passing | 192 | 203.8 | CautionP6 |
| PAS · Long passing | 195 | 191.4 | GoodP64 |
| PAS · Curve | 158 | 151.8 | GoodP66 |
| PAS · Free kick | 147 | 132.9 | ExcellentP82 |
| DRI · Ball control | 181 | 196.7 | CautionP15 |
| DRI · Dribbling | 180 | 183.9 | StandardP44 |
| DRI · Agility | 164 | 162.5 | GoodP56 |
| DRI · Balance | 167 | 173.7 | CautionP30 |
| DRI · Reactions | 168 | 167.9 | StandardP47 |
| DEF · Defensive awareness | 150 | 183.2 | CautionP1 |
| DEF · Marking | 136 | 148.4 | CautionP11 |
| DEF · Standing tackle | 162 | 179.5 | CautionP14 |
| DEF · Sliding tackle | 109 | 130.5 | CautionP8 |
| DEF · Heading | 114 | 122.9 | CautionP29 |
| PHY · Strength | 140 | 156.2 | CautionP24 |
| PHY · Jumping | 116 | 121.6 | CautionP34 |
| PHY · Aggression | 132 | 140.8 | CautionP23 |
| PHY · Stamina | 89 | 84.6 | GoodP65 |
Rank Skill i
Central Midfielder helps Dominik Szoboszlai pass and cross more accurately.
Limited fit for Late Box Runner, Dominik Szoboszlai’s primary roleNone of these stats is a core stat for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves Power Shot pace and placement.
Analysis by Tactic AI
Power Shot Lv.1 — Core role advantage: Raises Power Shot accuracy and speed; Level 2 also speeds the kick animation and lowers the trajectory. It leans on Shot power 165 and Long shot 181
Trait i
Adds a driven direct-free-kick threat, making the wall and keeper protect against power through gaps.
Threatens from distance, drawing a blocker out and opening space behind the midfield line.
Analysis by Tactic AI
Power Shot + Long Shot Taker — Long Shot Taker has a go when there is space outside the box, and Power Shot puts power behind it, a threat against deep blocks.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · Ball control 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Role movement 7.8/10 · Shooting 6.2/10
Watch for Passing is a relative weak point 4.0/10 · Defensive support is a relative weak point 2.5/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Power Shot — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 89 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Role movement 7.4/10
Watch for Passing is a relative weak point 4.0/10 · Defensive support is a relative weak point 2.5/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Power Shot — Not counted in Manager (counted in H2H)
Trait — The card’s traits add to this mode
Stamina 89 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Dominik Szoboszlai can play as Late Box Runner, but the attributes this job needs do not stand out together; treat it as a backup option rather than the main plan.
Strengths and evidence
- Finishes in the box: Finishing 150 and Attacking positioning 146 make Szoboszlai a reliable end point: arrive on time and finish in one or two touches. Power Shot Lv.1 helps here: raises Power Shot accuracy and speed; Level 2 also speeds the kick animation and lowers the trajectory.
Keep Szoboszlai near the box and let the creators bring the ball up instead of dropping deep. High/High Work Rate means Szoboszlai gets up and down all game, which costs energy.
Limitations and impact
Acceleration 160 trails other cards at this position. Have Szoboszlai move before the opponent turns, to avoid standing-start chases.
Pair with a one-touch passer and a return option when the lane closes.
Verdict against alternatives
The comparison is Martin Ødegaard 119, the highest-scoring different player at CM with the same OVR.
Ødegaard is stronger in acceleration to reach the ball and receiving and controlling the ball (Acceleration 160 vs 186, Ball control 181 vs 210).
For this role, Ødegaard or another specialist is the safer pick.
When opponents press the receiver and close the first pass, receiving and passing both trail; with one outlet under pressure, the ball will be lost
Let a better passer take the first ball, or always keep a return pass
When receiving back to goal or under immediate contact, ball control and strength both trail; constant contact will cost possession
Receive facing play or move it on first time
Attacking/defensive Work Rate High/High and Stamina 89. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CDM 2 · CM 1 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 1 · CM 2 · CAM 1 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 1 · CM 1 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 3 · CDM 2 · CM 1 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 3 · CDM 1 · CM 2 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
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เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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