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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
JDetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 153 | 175.3 | CautionP10 |
| PAC · Acceleration | 145 | 177.2 | CautionP1 |
| SHO · Attacking positioning | 144 | 141.9 | GoodP57 |
| SHO · Finishing | 126 | 146.3 | CautionP8 |
| SHO · Shot power | 156 | 163.8 | CautionP22 |
| SHO · Long shot | 161 | 178.3 | CautionP4 |
| SHO · Volleys | 123 | 140.4 | CautionP13 |
| SHO · Penalties | 102 | 120 | CautionP20 |
| PAS · Vision | 177 | 187.6 | CautionP23 |
| PAS · Crossing | 144 | 157.7 | CautionP19 |
| PAS · Short passing | 196 | 203.8 | CautionP18 |
| PAS · Long passing | 190 | 191.4 | StandardP47 |
| PAS · Curve | 114 | 151.8 | CautionP1 |
| PAS · Free kick | 95 | 132.9 | CautionP0 |
| DRI · Ball control | 184 | 196.7 | CautionP25 |
| DRI · Dribbling | 181 | 183.9 | StandardP51 |
| DRI · Agility | 138 | 162.5 | CautionP3 |
| DRI · Balance | 155 | 173.7 | CautionP4 |
| DRI · Reactions | 163 | 167.9 | CautionP19 |
| DEF · Defensive awareness | 174 | 183.2 | CautionP34 |
| DEF · Marking | 152 | 148.4 | GoodP65 |
| DEF · Standing tackle | 174 | 179.5 | StandardP45 |
| DEF · Sliding tackle | 130 | 130.5 | StandardP40 |
| DEF · Heading | 132 | 122.9 | GoodP67 |
| PHY · Strength | 161 | 156.2 | GoodP59 |
| PHY · Jumping | 136 | 121.6 | ExcellentP81 |
| PHY · Aggression | 155 | 140.8 | ExcellentP88 |
| PHY · Stamina | 88 | 84.6 | GoodP61 |
Rank Skill i
Central Midfielder helps Joelinton pass and cross more accurately.
Limited fit for Defensive CM, Joelinton’s primary role1 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Extends and speeds up hard tackles, helping retain the ball at the feet.
Analysis by Tactic AI
Guardian Lv.1 — Supports the main role: Improves hard-tackle range, speed and the chance of keeping the ball close. It leans on Standing tackle 174 and Reactions 163
Trait i
No Trait is listed for this card.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · AI-controlled chance prevention 9.5/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Role movement 7.3/10 · Weak-foot execution 5.5/10
Watch for Passing is a relative weak point 3.3/10 · Ball control and turning is a relative weak point 3.7/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Guardian — Not used at this position; that is not a weakness
Trait — No Trait
Stamina 88 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Role movement 6.9/10
Watch for Passing is a relative weak point 3.3/10 · Ball control and turning is a relative weak point 3.7/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Guardian — Not used at this position; that is not a weakness
Trait — No Trait
Stamina 88 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Joelinton can play as Defensive CM, but the attributes this job needs do not stand out together; treat it as a backup option rather than the main plan.
Strengths and evidence
- Core duty — Reads the pass early: Marking 152 let Joelinton see where the pass is going and stand in the lane before it is played These attributes do not stand out together against same-position cards, so use it as a supporting duty..
Station Joelinton between the ball and the striker, forcing play wide before shifting across. High/High Work Rate means Joelinton gets up and down all game, which costs energy.
Limitations and impact
Reactions 163 trails other cards at this position. Have Joelinton leave some distance, because late deflections close by are hard to react to.
Fits alongside a pressing midfielder and attacking full-backs, with Joelinton minding the house.
Verdict against alternatives
The comparison is Martin Ødegaard 118, the highest-scoring different player at CM with the same OVR.
Joelinton is stronger in physical duels and tracking attackers (Strength 161 vs 131, Marking 152 vs 143).
Ødegaard is stronger in reactions to the ball and short passing (Reactions 163 vs 176, Short passing 196 vs 209).
For this role, Ødegaard or another specialist is the safer pick.
When opponents press the receiver and close the first pass, receiving and passing both trail; with one outlet under pressure, the ball will be lost
Let a better passer take the first ball, or always keep a return pass
When receiving back to goal or under immediate contact, ball control and strength both trail; constant contact will cost possession
Receive facing play or move it on first time
Attacking/defensive Work Rate High/High and Stamina 88. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CM 3 · LW/RW 2 — Without a holding slot, share recovery duties with central midfield rather than sending every player forward.
CB 2 · CDM 1 · CM 2 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · CM 1 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 1 · CM 2 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 1 · CM 2 · CAM 1 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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