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ค้นหานักเตะเพื่อวิเคราะห์
ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
SMDetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 150 | 175.3 | CautionP5 |
| PAC · Acceleration | 151 | 177.2 | CautionP5 |
| SHO · Attacking positioning | 125 | 141.9 | CautionP5 |
| SHO · Finishing | 127 | 146.3 | CautionP10 |
| SHO · Shot power | 155 | 163.8 | CautionP18 |
| SHO · Long shot | 165 | 178.3 | CautionP10 |
| SHO · Volleys | 111 | 140.4 | CautionP2 |
| SHO · Penalties | 94 | 120 | CautionP11 |
| PAS · Vision | 173 | 187.6 | CautionP14 |
| PAS · Crossing | 165 | 157.7 | GoodP63 |
| PAS · Short passing | 195 | 203.8 | CautionP12 |
| PAS · Long passing | 185 | 191.4 | CautionP32 |
| PAS · Curve | 139 | 151.8 | CautionP23 |
| PAS · Free kick | 106 | 132.9 | CautionP6 |
| DRI · Ball control | 179 | 196.7 | CautionP7 |
| DRI · Dribbling | 178 | 183.9 | CautionP33 |
| DRI · Agility | 151 | 162.5 | CautionP17 |
| DRI · Balance | 161 | 173.7 | CautionP11 |
| DRI · Reactions | 149 | 167.9 | CautionP1 |
| DEF · Defensive awareness | 154 | 183.2 | CautionP3 |
| DEF · Marking | 126 | 148.4 | CautionP4 |
| DEF · Standing tackle | 158 | 179.5 | CautionP10 |
| DEF · Sliding tackle | 118 | 130.5 | CautionP19 |
| DEF · Heading | 107 | 122.9 | CautionP11 |
| PHY · Strength | 123 | 156.2 | CautionP1 |
| PHY · Jumping | 98 | 121.6 | CautionP7 |
| PHY · Aggression | 115 | 140.8 | CautionP4 |
| PHY · Stamina | 73 | 84.6 | CautionP7 |
Rank Skill i
Central Midfielder helps Senny Mayulu pass and cross more accurately.
Limited fit for Box-to-box, Senny Mayulu’s primary role1 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Slows the loss of energy during a match.
Analysis by Tactic AI
Relentless Lv.1 — Core role advantage: Reduces fatigue loss; Level 2 also restores more Stamina at half-time. It leans on Acceleration 151 and Reactions 149
Trait i
No Trait is listed for this card.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · Ball control 10.0/10
Watch for Physical contests is a relative weak point 4.2/10
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Role movement 7.6/10 · Weak-foot execution 10.0/10
Watch for Passing is a relative weak point 2.2/10 · Ball control and turning is a relative weak point 2.4/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Relentless — Counts in this mode, backed by the right attributes
Trait — No Trait
Stamina 73 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Role movement 8.2/10
Watch for Passing is a relative weak point 2.2/10 · Movement to receive is a relative weak point 0.6/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Relentless — Counts in this mode, backed by the right attributes
Trait — No Trait
Stamina 73 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Senny Mayulu can play as Box-to-box, but the attributes this job needs do not stand out together; treat it as a backup option rather than the main plan.
Strengths and evidence
- Core duty — Links defence to attack: Stamina 73 and Short passing 195 let Mayulu take the ball from the back and carry the move on, bridging defence and attack These attributes do not stand out together against same-position cards, so use it as a supporting duty.. Relentless Lv.1 helps here: reduces fatigue loss; Level 2 also restores more Stamina at half-time.
Let Mayulu join once the first press is beaten and drop back beside the holding midfielder on turnovers.
Limitations and impact
Stamina 73 trails other cards at this position. Plan to share Mayulu's running or make a change in the second half.
Keep a holder in place and let Mayulu do the running.
Verdict against alternatives
The comparison is Martin Ødegaard 118, the highest-scoring different player at CM with the same OVR.
Ødegaard is stronger in repeated work and receiving and controlling the ball (Stamina 73 vs 88, Ball control 179 vs 207).
For this role, Ødegaard or another specialist is the safer pick.
When opponents press the receiver and close the first pass, receiving and passing both trail; with one outlet under pressure, the ball will be lost
Let a better passer take the first ball, or always keep a return pass
When receiving back to goal or under immediate contact, ball control and strength both trail; constant contact will cost possession
Receive facing play or move it on first time
Attacking/defensive Work Rate Med/Med and Stamina 73. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CDM 1 · CM 2 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · CM 1 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 1 · CM 2 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 1 · CM 2 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 1 · CM 1 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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