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ค้นหานักเตะเพื่อวิเคราะห์
ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
KTThought“ Thuram can recover possession and move it on; press escapes and long chases are less fluid. ”
“ Screen the defence and close passing routes. After winning it, find a midfielder already facing forward rather than carrying every recovery.
If a challenge fails, retreat to protect the lane promptly. Limited pace makes abandoning the middle for a high attacking position risky. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 180 | 164.8 | ExcellentP84 |
| PAC · Acceleration | 182 | 170.3 | GoodP66 |
| SHO · Attacking positioning | 133 | 125.8 | GoodP72 |
| SHO · Finishing | 134 | 121.9 | GoodP70 |
| SHO · Shot power | 161 | 149.7 | ExcellentP81 |
| SHO · Long shot | 154 | 150.5 | GoodP56 |
| SHO · Volleys | 125 | 123.9 | StandardP54 |
| SHO · Penalties | 111 | 107.5 | StandardP54 |
| PAS · Vision | 169 | 167.6 | GoodP59 |
| PAS · Crossing | 130 | 124.5 | GoodP60 |
| PAS · Short passing | 203 | 193.1 | GoodP66 |
| PAS · Long passing | 184 | 183.4 | GoodP59 |
| PAS · Curve | 140 | 120.8 | ExcellentP85 |
| PAS · Free kick | 126 | 125.1 | StandardP51 |
| DRI · Ball control | 182 | 191.9 | CautionP23 |
| DRI · Dribbling | 161 | 159.6 | StandardP52 |
| DRI · Agility | 152 | 150.7 | GoodP63 |
| DRI · Balance | 159 | 166.1 | CautionP16 |
| DRI · Reactions | 166 | 167.5 | CautionP32 |
| DEF · Defensive awareness | 202 | 202.2 | StandardP53 |
| DEF · Marking | 207 | 187.3 | EliteP90 |
| DEF · Standing tackle | 204 | 196.2 | GoodP73 |
| DEF · Sliding tackle | 179 | 177.4 | GoodP56 |
| DEF · Heading | 155 | 144 | ExcellentP83 |
| PHY · Strength | 204 | 184.1 | ExcellentP89 |
| PHY · Jumping | 159 | 150 | ExcellentP81 |
| PHY · Aggression | 184 | 173.4 | GoodP73 |
| PHY · Stamina | 80 | 85.7 | CautionP22 |
Rank Skill i
Holding helps Khéphren Thuram win the ball back more reliably, hold up better in physical duels, and pass more accurately.
Strong fit for Anchor, Khéphren Thuram’s primary role5 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves strength when contesting physical duels.
Analysis by Tactic AI
Bruiser Lv.1 — Core role advantage: Raises strength during physical battles. It leans on Strength 204 and Aggression 184
Trait i
Threatens from distance, drawing a blocker out and opening space behind the midfield line.
Analysis by Tactic AI
None of these traits feed into each other at this position; read each one on its own.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · AI-controlled chance prevention 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Screening the defence 6.1/10 · Disrupting attacks 6.3/10
Watch for Repeatable execution is a relative weak point 2.7/10 · Recovery runs is a relative weak point 5.2/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Bruiser — Counts in this mode, backed by the right attributes
Trait — The card’s traits do not help in this mode
Stamina 80 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Screening the defence 6.1/10 · Disrupting attacks 6.3/10
Watch for Repeatable execution is a relative weak point 2.7/10 · Recovery runs is a relative weak point 5.2/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Bruiser — Counts in this mode, backed by the right attributes
Trait — The card’s traits do not help in this mode
Stamina 80 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Khéphren Thuram is an anchor who stands guard in front of the centre-backs instead of chasing the ball, ideal when the full-backs push high.
Strengths and evidence
- Reads the pass early: Marking 207 and Standing tackle 204 let Thuram see where the pass is going and stand in the lane before it is played.
- Stops the turn: Forwards who drop to receive get Thuram at their back straight away — Marking 207 and Standing tackle 204 keep the forward tight before they can turn.
Station Thuram between the ball and the striker, forcing play wide before shifting across. High/High Work Rate means Thuram gets up and down all game, which costs energy.
Limitations and impact
Reactions 166 trails other cards at this position. Have Thuram leave some distance, because late deflections close by are hard to react to.
Stamina 80 is on the low side, and fatigue lowers both acceleration and top speed, so expect Thuram to slow down late in the game.
Fits alongside a pressing midfielder and attacking full-backs, with Thuram minding the house.
Verdict against alternatives
The comparison is Lothar Matthäus 120, the highest-scoring different player at CDM with the same OVR.
Thuram is stronger in tracking attackers and physical duels (Marking 207 vs 166, Strength 204 vs 183).
Pick Thuram when the team needs someone who reads the pass early and stops the turn.
When a cross or long ball has to be contested, jumping gets there, Strength wins the position, and Heading sends the ball where it should go
Attack the first ball and have a teammate ready for the knock-down
When receiving back to goal or under immediate contact, ball control and strength both trail; constant contact will cost possession
Receive facing play or move it on first time
Attacking/defensive Work Rate High/High and Stamina 80. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CM 2 · CAM 1 · LW/RW 2 — Without a holding slot, share recovery duties with central midfield rather than sending every player forward.
CB 2 · CM 3 · LW/RW 2 — Without a holding slot, share recovery duties with central midfield rather than sending every player forward.
CB 2 · CM 2 · LM/RM 2 — Without a holding slot, share recovery duties with central midfield rather than sending every player forward.
CB 2 · CM 2 · LW/RW 2 — Without a holding slot, share recovery duties with central midfield rather than sending every player forward.
CB 2 · CM 3 · CAM 1 — Without a holding slot, share recovery duties with central midfield rather than sending every player forward.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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