TEAM GUIDE
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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
JBThought“ TWG Jude can support attacks and recover, without a devastating long sprint. ”
“ Stamina supports tracking play both ways. Pass and move for a return at the edge of the box to bring his shooting into the move.
Escape pressure through combinations rather than a solo burst through midfield. Sustained support is a stronger quality than top speed. ”
Detailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 186 | 175.3 | GoodP71 |
| PAC · Acceleration | 189 | 177.2 | ExcellentP80 |
| SHO · Attacking positioning | 160 | 141.9 | EliteP98 |
| SHO · Finishing | 167 | 146.3 | EliteP97 |
| SHO · Shot power | 172 | 163.8 | ExcellentP80 |
| SHO · Long shot | 180 | 178.3 | StandardP53 |
| SHO · Volleys | 154 | 140.4 | ExcellentP83 |
| SHO · Penalties | 136 | 120 | ExcellentP75 |
| PAS · Vision | 184 | 187.6 | StandardP51 |
| PAS · Crossing | 143 | 157.7 | CautionP16 |
| PAS · Short passing | 209 | 203.8 | GoodP74 |
| PAS · Long passing | 184 | 191.4 | CautionP29 |
| PAS · Curve | 147 | 151.8 | StandardP40 |
| PAS · Free kick | 134 | 132.9 | StandardP50 |
| DRI · Ball control | 206 | 196.7 | ExcellentP75 |
| DRI · Dribbling | 188 | 183.9 | GoodP73 |
| DRI · Agility | 170 | 162.5 | ExcellentP77 |
| DRI · Balance | 190 | 173.7 | ExcellentP86 |
| DRI · Reactions | 177 | 167.9 | EliteP91 |
| DEF · Defensive awareness | 192 | 183.2 | GoodP62 |
| DEF · Marking | 151 | 148.4 | GoodP59 |
| DEF · Standing tackle | 196 | 179.5 | ExcellentP75 |
| DEF · Sliding tackle | 135 | 130.5 | GoodP62 |
| DEF · Heading | 142 | 122.9 | ExcellentP87 |
| PHY · Strength | 178 | 156.2 | ExcellentP79 |
| PHY · Jumping | 142 | 121.6 | EliteP93 |
| PHY · Aggression | 152 | 140.8 | ExcellentP81 |
| PHY · Stamina | 94 | 84.6 | EliteP95 |
Rank Skill i
Box To Box helps Jude Bellingham get away quicker, pass more accurately, and stay calmer on the ball under pressure.
Partial fit for Box-to-box, Jude Bellingham’s primary role5 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves the pace and precision of passes along the ground. · Strengthens the effect and includes short lifted passes.
Improves pace and placement of normal shots at close and medium distance.
Analysis by Tactic AI
Tiki Taka Lv.2 — Core role advantage: Makes ground passes faster and more accurate; Level 2 also improves dinked passes. It leans on Short passing 209 and Vision 184
Clinical Finisher Lv.1 — Situational benefit: Raises the accuracy and speed of regular mid-to-close-range shots. It leans on Finishing 167 and Shot power 172
Tiki Taka and Clinical Finisher work in different moments; Tiki Taka fits the main job better, the other is useful now and then.
Trait i
Favours committed tackles that can stop emergencies, but a miss delays recovery and exposes the vacated zone.
Analysis by Tactic AI
None of these traits feed into each other at this position; read each one on its own.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · AI-controlled chance prevention 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Passing 7.4/10 · Ball control and turning 8.1/10
Watch for Attacking actions is a relative weak point 0.0/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Tiki Taka — Counts in this mode, backed by the right attributes
Clinical Finisher — Not used at this position; that is not a weakness
Trait — The card’s traits add to this mode
Stamina 94 is enough for the running this role needs
Strengths Passing 7.4/10 · Ball control and turning 8.1/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Tiki Taka — Counts in this mode, backed by the right attributes
Clinical Finisher — Not used at this position; that is not a weakness
Trait — The card’s traits add to this mode
Stamina 94 is enough for the running this role needs
Overall analysis
Jude Bellingham is a box-to-box runner who helps at both ends.
Strengths and evidence
- Links defence to attack: Stamina 94 and Short passing 209 let Bellingham take the ball from the back and carry the move on, bridging defence and attack. Tiki Taka Lv.2 makes those ground passes quicker and more accurate.
- Receives and moves it on: Bellingham never has to hoof it — Ball control 206 and Short passing 209 give a clean first touch and a quick pass to the free man.
- Stops the turn: Forwards who drop to receive get Bellingham at their back straight away — Standing tackle 196 and Reactions 177 keep the forward tight before they can turn.
Let Bellingham join once the first press is beaten and drop back beside the holding midfielder on turnovers.
Limitations and impact
If every midfielder goes with Bellingham, nobody is left to slow the counter.
Keep a holder in place and let Bellingham do the running.
Verdict against alternatives
The comparison is Iniesta 120, the highest-scoring different player at CM with the same OVR.
Bellingham is stronger in standing tackles (Standing tackle 196 vs 135).
Iniesta is stronger in receiving and controlling the ball and recovery over distance (Ball control 206 vs 214, Sprint speed 186 vs 195).
Pick Bellingham when the team needs someone who links defence to attack and receives and moves it on; Iniesta is the sharper option if receiving and controlling the ball is the priority.
When a defender closes in and a gap opens to change direction, quick feet, sharp turns and the burst to get away from the challenge
Receive with room to turn or a one-two option; do not dribble into a crowd
When receiving back to goal or under immediate contact, strong and well balanced, keeping the ball long enough for support to arrive
Get a teammate close for the lay-off rather than leaving them to shield alone
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
Two holding midfielders let Bellingham push on without leaving a hole.
Two holding midfielders let Bellingham push on without leaving a hole.
An attacking midfielder ahead gives Bellingham a quick outlet after winning the ball.
CB 2 · CM 3 · LW/RW 2 — Without a holding slot, share recovery duties with central midfield rather than sending every player forward.
CB 2 · CDM 1 · CM 2 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
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ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม





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