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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
HKDetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 197 | 196.5 | StandardP41 |
| PAC · Acceleration | 198 | 195.6 | StandardP45 |
| SHO · Attacking positioning | 174 | 181.2 | StandardP41 |
| SHO · Finishing | 210 | 205.7 | GoodP70 |
| SHO · Shot power | 183 | 196.4 | CautionP7 |
| SHO · Long shot | 164 | 165.6 | StandardP40 |
| SHO · Volleys | 163 | 177 | CautionP17 |
| SHO · Penalties | 149 | 137 | ExcellentP78 |
| PAS · Vision | 186 | 150.7 | EliteP95 |
| PAS · Crossing | 138 | 128.5 | GoodP68 |
| PAS · Short passing | 180 | 155.8 | EliteP90 |
| PAS · Long passing | 164 | 142.5 | EliteP95 |
| PAS · Curve | 158 | 150.3 | GoodP70 |
| PAS · Free kick | 128 | 127 | GoodP56 |
| DRI · Ball control | 202 | 186.9 | EliteP91 |
| DRI · Dribbling | 188 | 171.8 | ExcellentP78 |
| DRI · Agility | 179 | 169.9 | GoodP73 |
| DRI · Balance | 162 | 160.7 | StandardP54 |
| DRI · Reactions | 168 | 164.9 | GoodP65 |
| DEF · Defensive awareness | 101 | 78.9 | EliteP90 |
| DEF · Marking | 100 | 68.5 | EliteP96 |
| DEF · Standing tackle | 110 | 98.9 | ExcellentP86 |
| DEF · Sliding tackle | 71 | 70.7 | StandardP40 |
| DEF · Heading | 181 | 182.7 | StandardP50 |
| PHY · Strength | 176 | 182.2 | CautionP33 |
| PHY · Jumping | 170 | 178.3 | CautionP21 |
| PHY · Aggression | 149 | 149.4 | StandardP47 |
| PHY · Stamina | 76 | 80.5 | CautionP34 |
Rank Skill i
False Nine helps Harry Kane pass more accurately, stay calmer on the ball under pressure, and finish more sharply.
Strong fit for False 9, Harry Kane’s primary role5 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves pace and precision when heading shots, passes and clearances.
Analysis by Tactic AI
Precision Header Lv.1 — Supports the main role: Makes headed shots, passes and clearances faster and more accurate. It leans on Heading 181 and Jumping 170
Trait i
Favours curled finishes when the angle appears, making defenders protect the inside lane and far post.
Favours switches and line-breaking passes, punishing one-sided pressure and forcing the defence to widen.
Threatens from distance, drawing a blocker out and opening space behind the midfield line.
Analysis by Tactic AI
None of these traits feed into each other at this position; read each one on its own.
MODE ANALYSIS
Strengths Converting chances 10.0/10 · Covering space 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Finishing 6.2/10 · Weak-foot execution 7.8/10
Watch for Covering space at speed is a relative weak point 1.7/10 · Ball control and turning is a relative weak point 4.1/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Precision Header — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 76 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Finishing 6.2/10 · Weak-foot execution 7.8/10
Watch for Covering space at speed is a relative weak point 1.7/10 · Ball control and turning is a relative weak point 4.1/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Precision Header — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 76 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Harry Kane is a false nine who drops in and drags centre-backs out.
Strengths and evidence
- Receives and moves it on: Kane never has to hoof it — Short passing 180 and Ball control 202 give a clean first touch and a quick pass to the free man.
- Carries past the first man: Dribbling 188 and Ball control 202 let Kane turn away from the first defender and drag the second one out, opening space for others.
- Finishes in the box: Finishing 210 and Reactions 168 make Kane a reliable end point: arrive on time and finish in one or two touches.
Give Kane one short option and one runner beyond the press, so both the safe and the forward pass are on. High/High Work Rate means Kane gets up and down all game, which costs energy.
Limitations and impact
Stamina 76 is on the low side, and fatigue lowers both acceleration and top speed, so expect Kane to slow down late in the game.
At 188 cm, Kane turns more slowly than smaller dribblers (EA ties turning to height as well as Agility and Dribbling), so give the ball with room to face forward.
Fits a side that passes in triangles, with cover behind Kane and runners to find.
Verdict against alternatives
The comparison is Ousmane Dembélé 118, the highest-scoring different player at ST with the same OVR.
Kane is stronger in long passing (Long passing 164 vs 147).
Dembélé is stronger in carrying the ball (Dribbling 188 vs 196).
Pick Kane when the team needs someone who receives and moves it on and carries past the first man; Dembélé is the sharper option if carrying the ball is the priority.
Ball control 202 is higher than most cards at this position, so receiving and controlling the ball can be trusted to them
Can be a main duty
Vision 186 is higher than most cards at this position, so finding passing lanes can be trusted to them
Can be a main duty
When a cross or long ball has to be contested, heading, jumping and strength all trail; should not be the main target for crosses
Let a stronger header attack the cross and pick up the second ball
Attacking/defensive Work Rate High/High and Stamina 76. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
An attacking midfielder supplies Kane's finishing.
An attacking midfielder supplies Kane's finishing.
An attacking midfielder supplies Kane's finishing.
An attacking midfielder supplies Kane's finishing.
An attacking midfielder supplies Kane's finishing.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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