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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
VDetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 188 | 175.3 | ExcellentP80 |
| PAC · Acceleration | 193 | 177.2 | EliteP92 |
| SHO · Attacking positioning | 137 | 141.9 | CautionP32 |
| SHO · Finishing | 146 | 146.3 | StandardP43 |
| SHO · Shot power | 162 | 163.8 | StandardP38 |
| SHO · Long shot | 176 | 178.3 | CautionP28 |
| SHO · Volleys | 124 | 140.4 | CautionP17 |
| SHO · Penalties | 107 | 120 | CautionP29 |
| PAS · Vision | 192 | 187.6 | GoodP66 |
| PAS · Crossing | 155 | 157.7 | StandardP42 |
| PAS · Short passing | 213 | 203.8 | EliteP90 |
| PAS · Long passing | 188 | 191.4 | StandardP40 |
| PAS · Curve | 160 | 151.8 | GoodP71 |
| PAS · Free kick | 130 | 132.9 | StandardP45 |
| DRI · Ball control | 209 | 196.7 | ExcellentP85 |
| DRI · Dribbling | 183 | 183.9 | GoodP63 |
| DRI · Agility | 172 | 162.5 | ExcellentP81 |
| DRI · Balance | 193 | 173.7 | EliteP96 |
| DRI · Reactions | 179 | 167.9 | EliteP95 |
| DEF · Defensive awareness | 201 | 183.2 | ExcellentP82 |
| DEF · Marking | 152 | 148.4 | GoodP65 |
| DEF · Standing tackle | 202 | 179.5 | EliteP90 |
| DEF · Sliding tackle | 137 | 130.5 | GoodP66 |
| DEF · Heading | 117 | 122.9 | StandardP36 |
| PHY · Strength | 176 | 156.2 | ExcellentP76 |
| PHY · Jumping | 120 | 121.6 | StandardP45 |
| PHY · Aggression | 145 | 140.8 | GoodP63 |
| PHY · Stamina | 85 | 84.6 | StandardP46 |
Rank Skill i
Box To Box helps Vitinha get away quicker, pass more accurately, and stay calmer on the ball under pressure.
Partial fit for Box-to-box, Vitinha’s primary role5 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves driven-pass pace and precision without making reception harder. · Strengthens both improvements while keeping reception difficulty unchanged.
Analysis by Tactic AI
Bullet Pass Lv.2 — Core role advantage: Raises pass speed and accuracy without making the receiver’s first touch harder. It leans on Short passing 213 and Long passing 188
Trait i
Favours curled finishes when the angle appears, making defenders protect the inside lane and far post.
Favours switches and line-breaking passes, punishing one-sided pressure and forcing the defence to widen.
Threatens from distance, drawing a blocker out and opening space behind the midfield line.
Seeks the ball as a passing hub, clarifying team connections but allowing opponents to reduce impact by denying nearby receivers.
Analysis by Tactic AI
Bullet Pass + Long Passer — Long Passer looks for switches and passes over the line, and Bullet Pass gets them there before the defence can shift.
Long Passer + Play Maker — Play Maker draws the ball to this player, and when opponents swarm that spot, Long Passer switches play away from the press.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · AI-controlled chance prevention 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Passing 9.0/10 · Ball control and turning 8.5/10
Watch for Attacking actions is a relative weak point 0.0/10 · Shooting is a relative weak point 4.6/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Bullet Pass — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 85 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Passing 9.0/10 · Ball control and turning 8.5/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Bullet Pass — Not counted in Manager (counted in H2H)
Trait — The card’s traits add to this mode
Stamina 85 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Vitinha can play as Box-to-box, but the attributes this job needs do not stand out together; treat it as a backup option rather than the main plan.
Strengths and evidence
- Receives and moves it on: Vitinha never has to hoof it — Short passing 213 and Ball control 209 give a clean first touch and a quick pass to the free man. Bullet Pass Lv.2 fires those passes in faster, and the Long Passer trait adds switches to the far side.
- Stops the turn: Forwards who drop to receive get Vitinha at their back straight away — Standing tackle 202 and Reactions 179 keep the forward tight before they can turn.
Give Vitinha one short option and one runner beyond the press, so both the safe and the forward pass are on. High/High Work Rate means Vitinha gets up and down all game, which costs energy.
Limitations and impact
Stamina 85 trails other cards at this position. Plan to share Vitinha's running or make a change in the second half.
Keep a holder in place and let Vitinha do the running.
Verdict against alternatives
The comparison is Martin Ødegaard 119, the highest-scoring different player at CM with the same OVR.
Vitinha is stronger in standing tackles (Standing tackle 202 vs 174).
Ødegaard is stronger in finishing and attacking positioning (Finishing 146 vs 163, Attacking positioning 137 vs 148).
For this role, Ødegaard or another specialist is the safer pick.
When opponents press the receiver and close the first pass, a clean first touch and quick sight of the next pass take the team out of the press
Give at least two passing angles
When a defender closes in and a gap opens to change direction, quick feet, sharp turns and the burst to get away from the challenge
Receive with room to turn or a one-two option; do not dribble into a crowd
Attacking/defensive Work Rate High/High and Stamina 85. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
Several runners ahead give Vitinha passing options. Wide players on both flanks receive Vitinha's Long Passer switches.
Several runners ahead give Vitinha passing options. Wide players on both flanks receive Vitinha's Long Passer switches.
Several runners ahead give Vitinha passing options. Wide players on both flanks receive Vitinha's Long Passer switches.
Several runners ahead give Vitinha passing options. Wide players on both flanks receive Vitinha's Long Passer switches.
Several runners ahead give Vitinha passing options. Wide players on both flanks receive Vitinha's Long Passer switches.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม


















