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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
AGDetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 187 | 178.3 | GoodP59 |
| PAC · Acceleration | 189 | 182.4 | GoodP56 |
| SHO · Attacking positioning | 197 | 189.6 | GoodP70 |
| SHO · Finishing | 178 | 172.5 | StandardP54 |
| SHO · Shot power | 185 | 178.8 | GoodP61 |
| SHO · Long shot | 184 | 184.6 | StandardP45 |
| SHO · Volleys | 164 | 168.2 | StandardP35 |
| SHO · Penalties | 122 | 128.5 | CautionP34 |
| PAS · Vision | 177 | 183.6 | CautionP27 |
| PAS · Crossing | 154 | 152.8 | StandardP52 |
| PAS · Short passing | 175 | 189.9 | CautionP5 |
| PAS · Long passing | 154 | 161.6 | CautionP26 |
| PAS · Curve | 181 | 173.1 | StandardP53 |
| PAS · Free kick | 134 | 136.5 | StandardP42 |
| DRI · Ball control | 194 | 194.5 | StandardP42 |
| DRI · Dribbling | 181 | 187.6 | CautionP22 |
| DRI · Agility | 179 | 181.6 | StandardP36 |
| DRI · Balance | 170 | 170.6 | StandardP46 |
| DRI · Reactions | 184 | 179.7 | GoodP59 |
| DEF · Defensive awareness | 116 | 119.6 | StandardP48 |
| DEF · Marking | 109 | 109 | GoodP55 |
| DEF · Standing tackle | 113 | 111.8 | GoodP60 |
| DEF · Sliding tackle | 74 | 81.4 | StandardP47 |
| DEF · Heading | 128 | 124.1 | StandardP54 |
| PHY · Strength | 118 | 131.4 | CautionP8 |
| PHY · Jumping | 114 | 124.4 | CautionP18 |
| PHY · Aggression | 113 | 128 | CautionP11 |
| PHY · Stamina | 72 | 79.3 | CautionP12 |
Rank Skill i
Shadow Striker helps Arda Güler finish more sharply, react to the ball faster, and get away quicker.
Strong fit for Shadow Striker, Arda Güler’s primary role6 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves Power Shot pace and placement. · Adds stronger effects, a quicker wind-up and a flatter flight.
Analysis by Tactic AI
Power Shot Lv.2 — Core role advantage: Raises Power Shot accuracy and speed; Level 2 also speeds the kick animation and lowers the trajectory. It leans on Shot power 185 and Long shot 184
Trait i
Favours curled finishes when the angle appears, making defenders protect the inside lane and far post.
Seeks the ball as a passing hub, clarifying team connections but allowing opponents to reduce impact by denying nearby receivers.
Analysis by Tactic AI
None of these traits feed into each other at this position; read each one on its own.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · Converting chances 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Role movement 8.0/10 · Weak-foot execution 5.5/10
Watch for Chance creation is a relative weak point 2.3/10 · Ball control and turning is a relative weak point 3.1/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Power Shot — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 72 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Role movement 8.2/10 · Weak-foot execution 5.5/10
Watch for Chance creation is a relative weak point 2.3/10 · Ball control and turning is a relative weak point 3.1/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Power Shot — Counts in this mode, backed by the right attributes
Trait — The card’s traits add to this mode
Stamina 72 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Arda Güler is a shadow striker who arrives in the box like a second forward.
Strengths and evidence
- Runs in behind: Attacking positioning 197 and Acceleration 189 let Güler go off the defender's shoulder first and take the through ball in stride.
- Finishes in the box: Reactions 184 and Shot power 185 make Güler a reliable end point: arrive on time and finish in one or two touches. Power Shot Lv.2 helps here: raises Power Shot accuracy and speed; Level 2 also speeds the kick animation and lowers the trajectory.
Wait for the passer to face forward before Güler sets off, to stay onside.
Limitations and impact
Against a deep block there is little space for Güler to run into; short combinations are needed.
Pair with a one-touch passer and a return option when the lane closes.
Verdict against alternatives
The comparison is Lionel Messi 119, the highest-scoring different player at CAM with the same OVR.
Güler is stronger in attacking positioning and long shots (Attacking positioning 197 vs 175, Long shot 184 vs 174).
Messi is stronger in finishing and the first-step burst (Finishing 178 vs 208, Acceleration 189 vs 211).
Pick Güler when the team needs someone who runs in behind and finishes in the box; Messi is the sharper option if finishing is the priority.
When opponents press the receiver and close the first pass, receiving and passing both trail; with one outlet under pressure, the ball will be lost
Let a better passer take the first ball, or always keep a return pass
Attacking/defensive Work Rate Med/Med and Stamina 72. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CDM 2 · CM 1 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · CAM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 1 · CM 1 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 3 · CDM 2 · CM 1 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 3 · CDM 1 · CM 2 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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