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ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
LFDetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 173 | 164.8 | GoodP56 |
| PAC · Acceleration | 180 | 170.3 | StandardP53 |
| SHO · Attacking positioning | 148 | 125.8 | EliteP98 |
| SHO · Finishing | 148 | 121.9 | EliteP96 |
| SHO · Shot power | 160 | 149.7 | ExcellentP78 |
| SHO · Long shot | 159 | 150.5 | GoodP71 |
| SHO · Volleys | 151 | 123.9 | EliteP96 |
| SHO · Penalties | 146 | 107.5 | EliteP97 |
| PAS · Vision | 190 | 167.6 | ExcellentP82 |
| PAS · Crossing | 147 | 124.5 | ExcellentP83 |
| PAS · Short passing | 204 | 193.1 | GoodP70 |
| PAS · Long passing | 202 | 183.4 | ExcellentP78 |
| PAS · Curve | 129 | 120.8 | GoodP59 |
| PAS · Free kick | 138 | 125.1 | GoodP71 |
| DRI · Ball control | 202 | 191.9 | ExcellentP77 |
| DRI · Dribbling | 168 | 159.6 | ExcellentP82 |
| DRI · Agility | 182 | 150.7 | EliteP99 |
| DRI · Balance | 168 | 166.1 | GoodP64 |
| DRI · Reactions | 159 | 167.5 | CautionP9 |
| DEF · Defensive awareness | 198 | 202.2 | CautionP28 |
| DEF · Marking | 166 | 187.3 | CautionP4 |
| DEF · Standing tackle | 177 | 196.2 | CautionP3 |
| DEF · Sliding tackle | 171 | 177.4 | CautionP22 |
| DEF · Heading | 150 | 144 | GoodP66 |
| PHY · Strength | 167 | 184.1 | CautionP13 |
| PHY · Jumping | 156 | 150 | GoodP69 |
| PHY · Aggression | 164 | 173.4 | CautionP22 |
| PHY · Stamina | 77 | 85.7 | CautionP12 |
Rank Skill i
Deep Lying Playmaker helps Lewis Ferguson pass more accurately, stay calmer on the ball under pressure, and win the ball back more reliably.
Strong fit for Deep-lying Playmaker, Lewis Ferguson’s primary role5 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
Improves driven-pass pace and precision without making reception harder.
Analysis by Tactic AI
Bullet Pass Lv.1 — Core role advantage: Raises pass speed and accuracy without making the receiver’s first touch harder. It leans on Short passing 204 and Long passing 202
Trait i
No Trait is listed for this card.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · AI-controlled chance prevention 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Role movement 7.7/10
Watch for Screening the defence is a relative weak point 2.8/10 · Disrupting attacks is a relative weak point 3.7/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
Bullet Pass — Counts in this mode, backed by the right attributes
Trait — No Trait
Stamina 77 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Strengths Role movement 7.9/10
Watch for Screening the defence is a relative weak point 2.8/10 · Disrupting attacks is a relative weak point 3.7/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
Bullet Pass — Not counted in Manager (counted in H2H)
Trait — No Trait
Stamina 77 is short of what this running load needs; as energy drops, acceleration and sprint speed drop too, so share the chasing
Overall analysis
Lewis Ferguson is a deep-lying playmaker for teams that want the ball.
Strengths and evidence
- Receives and moves it on: Ferguson never has to hoof it — Short passing 204 and Ball control 202 give a clean first touch and a quick pass to the free man. Bullet Pass Lv.1 fires those passes in faster.
Give Ferguson one short option and one runner beyond the press, so both the safe and the forward pass are on. High/High Work Rate means Ferguson gets up and down all game, which costs energy.
Limitations and impact
Reactions 159 trails other cards at this position. Have Ferguson leave some distance, because late deflections close by are hard to react to.
Stamina 77 is on the low side, and fatigue lowers both acceleration and top speed, so expect Ferguson to slow down late in the game.
Fits a side that passes in triangles, with cover behind Ferguson and runners to find.
Verdict against alternatives
The comparison is Bruno Guimarães 118, the highest-scoring different player at CDM with the same OVR.
Ferguson is stronger in receiving and controlling the ball and finding passing lanes (Ball control 202 vs 180, Vision 190 vs 174).
Bruno Guimarães is stronger in reactions to the ball (Reactions 159 vs 172).
Pick Ferguson when the team needs someone who receives and moves it on; pick Bruno Guimarães when reactions to the ball matters more.
When opponents press the receiver and close the first pass, a clean first touch and quick sight of the next pass take the team out of the press
Give at least two passing angles
When a forward drops to receive or tries to turn, marking and tackling trail; forwards who turn on them will cause trouble
Have a midfielder block the pass into the forward and keep cover behind
When a teammate steps out and a ball is played in behind, reading and pace both trail; repeated balls in behind will hurt
Drop the line and always keep a covering teammate
Attacking/defensive Work Rate High/High and Stamina 77. If the plan repeatedly asks this player to press and recover, share the chasing duties and assess fatigue before continuing the press. These values cannot predict a substitution minute.
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
CB 2 · CDM 2 · CAM 3 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · CAM 1 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · CM 1 · LW/RW 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · LM/RM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
CB 2 · CDM 2 · CAM 2 — Holding-midfield support permits a division of progression and screening duties; keep a passing connection to that support.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม




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