TEAM GUIDE
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เลือกนักเตะเข้าทีม แล้วดูแผน ตำแหน่ง และการ์ดที่แนะนำเพื่อเติมทีมให้ครบ
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ค้นหานักเตะเพื่อวิเคราะห์
ค้นหานักเตะและดูบทวิเคราะห์จาก Tactic AI
Tactic AI แสดงผลเฉพาะนักเตะ OVR 118+
PLAYER SHORTLIST
รายชื่อนักเตะที่แนะนำ
แสดง 10 คนแรกเพื่อให้อ่านง่าย แตะดูเพิ่มครั้งละ 10 คนเมื่อต้องการเปรียบเทียบตัวเลือกอื่น
Player profile and analysis
DRDetailed stats View more ▼
Read the plain-language level first: Elite represents roughly the top 10%. P is secondary technical detail and can move when new cards enter the database.
| Attribute | Card value | Database average | Position level |
|---|---|---|---|
| PAC · Sprint speed | 156 | 164.8 | StandardP37 |
| PAC · Acceleration | 170 | 170.3 | StandardP41 |
| SHO · Attacking positioning | 132 | 125.8 | GoodP66 |
| SHO · Finishing | 139 | 121.9 | ExcellentP82 |
| SHO · Shot power | 156 | 149.7 | GoodP59 |
| SHO · Long shot | 163 | 150.5 | ExcellentP81 |
| SHO · Volleys | 117 | 123.9 | CautionP33 |
| SHO · Penalties | 106 | 107.5 | StandardP47 |
| PAS · Vision | 169 | 167.6 | GoodP59 |
| PAS · Crossing | 117 | 124.5 | CautionP34 |
| PAS · Short passing | 190 | 193.1 | StandardP37 |
| PAS · Long passing | 185 | 183.4 | GoodP63 |
| PAS · Curve | 138 | 120.8 | ExcellentP80 |
| PAS · Free kick | 147 | 125.1 | ExcellentP85 |
| DRI · Ball control | 197 | 191.9 | GoodP68 |
| DRI · Dribbling | 160 | 159.6 | StandardP45 |
| DRI · Agility | 148 | 150.7 | StandardP47 |
| DRI · Balance | 167 | 166.1 | StandardP54 |
| DRI · Reactions | 169 | 167.5 | StandardP54 |
| DEF · Defensive awareness | 202 | 202.2 | StandardP53 |
| DEF · Marking | 183 | 187.3 | StandardP45 |
| DEF · Standing tackle | 200 | 196.2 | GoodP64 |
| DEF · Sliding tackle | 179 | 177.4 | GoodP56 |
| DEF · Heading | 143 | 144 | StandardP44 |
| PHY · Strength | 183 | 184.1 | StandardP53 |
| PHY · Jumping | 153 | 150 | GoodP57 |
| PHY · Aggression | 161 | 173.4 | CautionP15 |
| PHY · Stamina | 92 | 85.7 | ExcellentP87 |
Rank Skill i
Defensive Midfielder helps Declan Rice win the ball back more reliably and stay calmer on the ball under pressure.
Limited fit for Ball Winner, Declan Rice’s primary role1 gold-highlighted stats are core stats for this role.
Displayed + values are Skill Point modifiers, not the card’s Training Level 30 attributes.
PlayStyle i
This card has no PlayStyle to evaluate. That does not make its attributes weak; assess its task quality from attributes and behaviour together.
Trait i
Threatens from distance, drawing a blocker out and opening space behind the midfield line.
Analysis by Tactic AI
None of these traits feed into each other at this position; read each one on its own.
MODE ANALYSIS
Strengths Linking passes 10.0/10 · AI-controlled chance prevention 10.0/10
Watch for No main task is a real concern in this mode; see the overview for individual attribute limits
In VSA the game picks the moments and the AI plays both attack and defence, so this score reads the attributes the AI relies on
Strengths Screening the defence 7.4/10 · Disrupting attacks 6.8/10
Watch for Shoulder-to-shoulder duels is a relative weak point 4.9/10
In H2H you are in control: attributes improve what you press, but timing, passing and spacing are still your decisions
PlayStyle — No PlayStyle, so no bonus from this part
Trait — The card’s traits do not help in this mode
Stamina 92 is enough for the running this role needs
Strengths Screening the defence 7.4/10 · Disrupting attacks 6.8/10
Watch for Shoulder-to-shoulder duels is a relative weak point 4.9/10
In Manager the AI plays every action, so use this score to decide who does which job and who partners them
PlayStyle — No PlayStyle, so no bonus from this part
Trait — The card’s traits do not help in this mode
Stamina 92 is enough for the running this role needs
Overall analysis
Declan Rice can play as Ball Winner, but the attributes this job needs do not stand out together; treat it as a backup option rather than the main plan.
Strengths and evidence
- Core duty — Presses into mistakes: Stamina 92 get Rice to the ball carrier fast and again and again, rushing opponents into mistakes These attributes do not stand out together against same-position cards, so use it as a supporting duty.. Stamina 92 keeps that pace available late on, since fatigue lowers acceleration and top speed.
Have Rice press from the side that blocks the central pass, with a teammate on the next outlet.
Limitations and impact
Aggression 161 trails other cards at this position. Keep contesting the ball as a secondary duty.
Needs one player blocking the central pass and one covering behind, with Rice triggering the press.
Verdict against alternatives
The comparison is Casemiro 119, the highest-scoring different player at CDM with the same OVR.
Rice is stronger in repeated work (Stamina 92 vs 73).
Casemiro is stronger in contesting the ball and recovery over distance (Aggression 161 vs 191, Sprint speed 156 vs 178).
For this role, Casemiro or another specialist is the safer pick.
Stamina 92 is higher than most cards at this position, so repeated work can be trusted to them
Can be a main duty
Aggression 161 is lower than most cards at this position, in a job this role needs
Share this job with a teammate
How this card behaves on the pitch
Formations that unlock this card
View more details ▼
Several runners ahead give Rice passing options. An attacking midfielder ahead gives Rice a quick outlet after winning the ball.
Several runners ahead give Rice passing options.
Several runners ahead give Rice passing options.
Several runners ahead give Rice passing options. An attacking midfielder ahead gives Rice a quick outlet after winning the ball.
Several runners ahead give Rice passing options. An attacking midfielder ahead gives Rice a quick outlet after winning the ball.
KEEP EXPLORING
Comparable positions and nearby OVR, with different strengths that may suit your team better.
02 · MY TEAM
นักเตะในทีมคุณ
เลือกนักเตะที่สนใจได้แม้ยังไม่มีการ์ด ระบบจะใช้รายชื่อนี้ช่วยประเมินแผนที่รองรับทีมในฝันของคุณ
03 · TEAM TO FORMATION
แผนที่เหมาะกับนักเตะที่เลือก
ตัวกรอง
การ์ดแนะนำใช้ Tactic AI และจะไม่เปลี่ยนนักเตะที่คุณเลือกไว้
วิธีอ่านผลวิเคราะห์ให้ถูก
คะแนนบทบาทเป็นโมเดลเปรียบเทียบภายในฐานข้อมูลปัจจุบัน ใช้ค่าสถานะจริงตามตำแหน่งร่วมกับ Work Rate, Weak Foot, PlayStyle และ Trait เพื่ออธิบาย “ลักษณะการใช้งาน” ไม่ใช่การรับประกันผลการแข่งขัน เกมจริงยังขึ้นกับ Rank, Training, Skill Point ที่เลือก, เพื่อนร่วมทีม, แท็กติกของทั้งสองฝ่าย และการอัปเดตตัวเกม



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